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amemoryofeternity

amemoryofeternity

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amemoryofeternity posts

Demo guide and first patch

Hi everyone! I've released the first patch for the demo to fix some typos and bugs (mostly sequence skipping). It should be perfectly compatible with your old saves, but let me know if new issues come up. 

Additionally, I promised a sho...

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Demo releasing this week

Hi patrons!

Just a head's up that the demo will be available for patrons at the Guild Member tier and above. I will be sending out steam keys shortly.

This is a demo from a very early stage in development, so please forgive a little bi...

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Devlog: NSFW Content in the demo

I realize I haven't been the most informative regarding the type and style of NSFW content in Memoirs. This is due mostly to being in the early stages of development (having a demo after only four months of active development) and me currently fig...

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Demo sneak peek: screenshot dump

Just some screenshots from the demo to be released at the end of January. I've decided to add a bit more content to the first demo, including some optional battles and one small bonus sex scene.

It's an Alpha demo, so it'll be rough around t...

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Devlog: upcoming demo

Hi everyone,


I will be releasing a demo for PC later in January.  It will be mostly introductory stuff with one battle and one (rather complex) sex scene. 

At this point, how I'm seeing demos working is that Patron...

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Semi-overt references to Berserk


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Day/Night cycle added

Just added a natural Day/Night cycle at about 20x real time (slower than the gif, which just demonstrates the time system in general). Players earn passive income every day through the running of the guild hall, and certain things are only availab...

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Devlog: You’ve heard of dialogue trees, but what about sex trees?

We’re well on our way to a demo. The bulk of my dev time is split between four things: creating/editing assets, writing content, generating maps and nailing down gameplay systems. Of these, altering assets to fit the new 3D perspective is by far...

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Devblog: switching from 2D only to 3D optional

To state the obvious, switching from 2D to three different perspective modes (3D overhead, isometric, 2D overhead) is a tremendous undertaking. The greatest difficulty of which is converting 2D sprites meant to be seen from above into 3D models. F...

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Seamless Isometric/3D overhead/2D overhead

 

Hi everyone,

I'm currently tinkering around with a feature few games have: seamless transitions between isometric view, 3D overhead and 2D overhead. I’m only capable of doing this thanks to some genius-level code (shoutout to ...

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Isometric testing

Big things are coming soon :D

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DevBlog: Getting started

I'm excited to announce that as the other game I'm working on, Singularity: Tactics Arena is now 100% content complete, I will be diverting my attention to Memoirs, which means that development can get started in earnest. I'm currently tackling th...

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Character Backgrounds

One of the first steps in generating your character for Memoirs of a Battle Brothel is choosing your background. Your background will determine the amount of starting funds you get, whether your character gets stat bonuses as a result of previous ...

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Small update about patron tiers

Hi all,

I've added an additional benefit to the $5 and $10 tiers: a credit in the full game and also the demo when it's released. Currently, I'm considering additional benefits depending on the length of time people have been supporting me/t...

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Short-term Roadmap


Hi all,

Thanks again for following and supporting me. I just wanted to lay out a short-term road map for the development of Memoirs of A Battle Brothel as we approach 2020. My priority right now is building the community and gathe...

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What is Memoirs of a Battle Brothel?

TLDR; It’s like Battle Brothers but with hookers in a cyberpunk setting. Also relationships, character building, skill checks, animated waifu humping, lots of moddable guns/battleaxes, long ass story, big hub locations, dip...

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Patreon now live!

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