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[Cogwork] Weapon - Telltale Tick

Edit: Removed Attack action requirement to allow for weapon interaction with spells that grant additional attacks or the extra attack from the haste spell.

Welcome to the new month and year! Diving into this theme, ...

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[Other] Item - Box of Banded Aids

Sometimes you need casual low-level nonmagical items for your players. This would be a great way to reward your 1st to 2nd level players without needing to worry about magical healing potions.

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This small leather box of adhesive...

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[Other] Weapon - Rot

The original and only defining feature of this blade was the obsidian blade. I struggled with the hilt and knuckle guard's design but I like how the spikey bits turned out - it looks more like fangs now!

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This weapon wa...

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[Collab] Spell Cards

Hi! My good friends over at Confused Clerics has graciously offered me some of their spell cards in exchange for their support for their Kickstarter! These are some re...

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[Other] Weapon - Heartbreaker

This weapon is also from my home campaign. It took a little bit of tweaking but I like how the sweeps and knuckle guard shaped up to be a heart, complete with an angled crossguard that looks like a piercing arrow.

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A cracked pin...

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[Collection] Aripockily 2022 Edition

✨ This 119-page collection contains all of the compendium items released in the year of 2022, with about half accompanied by an illustration. All of these items are available to Rare+ Patrons and are compiled for Game Masters to use as a referen...

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[Collection] Aripockily 2021 Edition

✨ This 114-page collection contains all of the compendium items released in the year of 2021, with about half accompanied by an illustration. All of these items are available to Rare+ Patrons and are compiled for Game Masters to use as a referen...

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[Other] Weapon - Long-Winded Great Axe

This weapon was one of the first items to show up in my home campaign. It was first envisioned 3 years ago and had nothing more than the pun and the propensity for a character to spew often unrelated or useless information.

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Ori...

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[Other] Item - Glove of Blasting

Arcane orange lines thread densely beneath the thin leather of this glove, linked between circular gemstone nodes from the wrist to fingertips. Each node pulses with every charge absorbed from the spell, flickering with dim unrefined energy. D...

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[Infernal] Monster - Sombragon

Among the greater agons’ intangible domains of dread, the sombragon is the titular fiend of darkness. Few have seen its true physical form since it is always shrouded by darkness, even among those with darkvision.

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[Infernal] Monster - Yrinthai

The yrinthai are the embodiment of oddity and unplaceable strangeness in one’s reflection.

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The yrinthai and sombragons posted individually for your printing convenience!

The yrinthai is one of the monsters from the...

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[Infernal] Monsters - Archfiends

These are the archfiends found on the compendium, separated out for your convenience. This includes the archdevil Herzinan, the archdemon Karvaxos, and the archagon Abalaroch, each masters of their infernal domain.

Their stats are found as d...

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[Infernal] Weapon - Last Light

Can't have a fiends themed month without something dedicated to slaying them! Silverspawn is a sort of upgraded silver designed to make this slightly more effective than regular silver.

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Under guidance of a deity, the most devou...

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[Compendium] - Across the Furnal Bridge

Since switching to non-upfront payment to avoid double-charging patrons, I'll be trying to release compendiums on the 25th each month instead of 4th week of month.

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I thought I had planned rather well at the start ...

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[Preview] Across the Furnal Bridge

This is a preview for November's Across the Furnal Bridge compendium! This 38-page compendium features 3 new fiendish planes of existence and their dangerous sett...

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[Infernal] Item - Tormented Chain

My initial idea for this was just a basic black chain but it kinda looked pretty boring. Things came together when I decided to add a fiendish head to it so now it's more like an ... evil snake?

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Sometimes the animated chains of...

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[Infernal] Wand - Scepter of the Mad Fiend

Looping back to what I said earlier about a diverse breadth of items - I haven't created a staff or wand in a while. This one is a little experimental in that it modifies spells to do something beyond their written effects, which I really like. View Post

[Infernal] Item - Fiendish Talismans

For every monthly theme I always try to include a broad breadth of item types (which are sometimes unpopular but I like the versatility). These are semi-consumables - usable until a certain requirement is met. I really like these because they're n...

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[Infernal] Weapon - Shrieking Skull

Drawing a skull was actually surprisingly easy? I don't know how I managed to make one that looked pretty decent and believable but I'm happy I managed. I also think I got a better handle on fire this time, though the png blending modes don't look...

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[Infernal] Item - Devil's Shackles

Another item themed around the devil's contract. This time, it relies more on another fiend granting these items to an unsuspecting character. I think auto-failing death saves as a condition for their use is quite fitting with a devil's desire to ...

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[Infernal] Item - Circlet of the Contract

I wanted to lean harder into the infernal nature of devils (contracts, fire, etc) and make them prominent for this theme. This circlet relies a lot on the GM to adjudicate, but I like the idea of forcibly entering others into a devilish contract w...

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[Infernal] Weapon - Obsidian Cull

Scythes are pretty cool. I had forgotten I already created a scythe with the "exotic" tag and nearly skinned this weapon as a glaive. I played around with the scythe shape before resting on this one - turns out there's a lot of ways to make them u...

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January Theme Poll

Thank you thank you for all the new and current supporters. What a pretty cool month this was with all the infernal stuff - I got to imagine a couple Lower Planes-adjacent fiends and hopefully my attempts to making something new (the agon fiends) ...

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[Infernal] Armor - Bonecage

You can't really have demons without bones! This would fit really well with the Fiendish Mask rangers' whole deal with crafting their armor/accessories out of demon and devil bones. I also knew that bone armor is pretty impractical so now it's a b...

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[Infernal] Weapon - Squirm

I like the idea that this weapon might try to kill you (and has the means to do so) if you don't listen to it. The balance for the weapon seems fine in the final inspection - it should be hard to get the maximum extra attacks out of this weapon un...

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[Infernal] Weapon - Soulsnare

The sword originally looked more like a rune-etched blade, but over the course of design I added the mouth and really wanted to try a split-blade look, which led to its current magma-filled interior. The sword also leans on the devil's contract th...

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[Infernal] Weapon - Bleeding Heart

This is the first of three legendary weapons, one for each of the three types of fiends: devils, demons, and a new custom type called agons. I really like the idea that "bloodstone" in demon terms is literally a type of gem with a literal heart in...

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[Infernal] Weapon - Meathook

A very simple weapon. I'm a really big fan of the hook+rope type weapons and I can't seem to stop making them. I like the idea of the red cracks against black metal as the fiends' sort of design, too, but I should make sure the future items won't ...

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[Infernal] Item - Eye of Aziridan

I actually tried a different production process for this one - looks alright but 100% happy with how these eyes turned out. I'm not really sure what's weird about it but it doesn't have the same menace I envisioned.

edit: I ...

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[Infernal] Weapon - Hellfire Belcher

New month new theme! Welcome to the Furnal Planes, the homes of devils, demons, and a new type of fiend called agons. It's going to be an interesting one considering all the creative obstacles this theme will have to navigate. To kick it all off i...

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