Story Update
Hey guys,
Short story update for you today. It's not complete yet, but I didn't want to delay any longer while I work on it. It's called 2016-11-11 23:54:19 +0000 UTC View Post
Hey guys,
Short story update for you today. It's not complete yet, but I didn't want to delay any longer while I work on it. It's called 2016-11-11 23:54:19 +0000 UTC View Post
Hey guys,
Had more family things to attend to on Saturday, but Vahn and I found some time to work yesterday.
Since Crimson's sweeping optimisations and the overhaul of the UI, it's been a bit slow putting the new UI together as well as patchi...
2016-11-07 17:59:29 +0000 UTC View PostHey guys,
Time for the bi-weekly update once again. It's got some dirty stories I wrote over the weekend, featuring a new character and both Marley and Griggle, some lore stuff, and the post also includes some important news about the site for this...
2016-11-02 08:42:42 +0000 UTC View Post
Hey guys,
Other things have been keeping us a bit busy this week. I've had family over from the US whom I hadn't seen for 12 years, so that was a nice surprise.
I've been chiefly working on more armour ideas today. 'Adventurer' type armour ha...
2016-10-28 05:43:54 +0000 UTC View PostHey guys,
Over the weekend Vahn, Crimson, and I worked on the UI and battle system. For the most part this was Crimson walking us through the battle system's code in detail, learning how it controls its state and how to send and receive messages be...
2016-10-24 20:52:53 +0000 UTC View PostHey guys,
Managed to spend some time with Vahn this week building up the new battle GUI. It's very enjoyable to watch him work, as he has deep enough experience with Unity's GUI system that he can put things together and have them behave properly v...
2016-10-20 18:11:02 +0000 UTC View PostHey guys,
Bi-weekly update time! Forum link
2016-10-15 16:04:16 +0000 UTC View PostHey guys,
Apologies for being a little late. I've been a bit under the weather, and both Vahn and Crimson have been pretty busy.
So far the main goal has been to get Vahn and Crimson set up in such a way that allows them to work as independen...
2016-10-12 06:57:00 +0000 UTC View Post
Hey guys,
Time for the bi-weekly update on our forums, which you can find and read right here!
Extra thanks to everyone who's pledged on he...
2016-10-05 20:53:53 +0000 UTC View Post
Hey guys,
Recently I've been working at some redesigns for our user interface, based on both feedback from you guys and from Crimson. The biggest problem to solve has been time, as the current layout, although quite functional, really works against...
2016-09-28 22:38:19 +0000 UTC View PostActually a bit more of a Dev Diary today. Crimson is currently using what time he can to do some major refactoring of the game's code. This will help in the immediate future, as the change will make creating new UI elements muc...
2016-09-25 03:26:12 +0000 UTC View Post
Hey guys,
Last few days for me have been busy with financial things, long phone calls with my accountant making sure everything is in order (which it is), as well as discussions about the future and myself looking at other ways to generate income.<...
2016-09-21 04:06:27 +0000 UTC View PostHey guys,
Time for the bi-weekly update on our forums. There's a couple new things, some that were requested a few days ago, such as a world map and more information on Sunrest. :)
Hey guys,
Thanks for all the comments and feedback on the last one. I think I now have a good idea about how to handle armours in terms of programming, which should also give us some nifty things to use in terms of text descriptions as well.
...
2016-09-11 19:37:57 +0000 UTC View Post
Hey guys,
More rough concepts for Sunrest guard outfits today. Rather than work on something new I've been chipping at them and thinking over how best to make armour work in CS.
The two bottom rows show a (sort of) progression from least clot...
2016-09-06 18:27:14 +0000 UTC View Post
Hey guys,
More concept art today. I'd like to do more but it's been a couple of bad pain days. Things are improving though, so more art soon!
Anyway, armour in Carnal Souls is a strange thing by normal game design standards. Essentially I now...
2016-09-03 01:19:06 +0000 UTC View Post
Hey guys,
Been a long time since drew stuff proper, so forgive me for the roughness. Wanted to have a pass at roughing up some concepts for the Bullyan family - you can read about them in the 2016-08-31 20:43:56 +0000 UTC View Post
Hey guys,
Bit of an early bi-weekly update, you can read everything here: Forum link!
2016-08-28 23:20:07 +0000 UTC View PostHey guys,
Crimson's been getting acclimatised with his side project, so while he's been doing that, I've taken the opportunity to actually have a couple days off. I forget how much they're needed.
Despite that I've had a few ideas form for mo...
2016-08-24 20:44:15 +0000 UTC View PostHey guys,
Things have been a little slow here recently, due to Crimson finding some other part-time work to do. This is important for us, as anything that keeps us fed and housed keeps Carnal Souls going. So, while this may cause a reduction in pac...
2016-08-19 19:08:08 +0000 UTC View PostHey guys,
Today's update comes in the form of a long update I've posted on our forums. Check it out!
2016-08-16 18:30:04 +0000 UTC View PostHey guys,
First of all, thank you everyone who has backed us before and continues to back us on Patreon. The reported figure on Patreon just tipped over $1,000, and every cent of that is helping us massively. Thank you, all of you <3
We've...
2016-08-12 14:07:28 +0000 UTC View PostHey guys,
Apologies for the slightly delayed dev diary. The past few days have been mostly administrative work on my end, dealing with the end of the month costs and getting everything squared away in the records, and trying to squeeze everything w...
2016-08-08 23:47:33 +0000 UTC View PostHey guys,
Just pushed the new build, you can find the full update here. 2016-08-05 20:52:26 +0000 UTC View Post
Hey guys,
The game continues to move forward. We're pretty close to the next build now. Crimson's been wrestling with Unity's GUI system; while it is a massive improvement over their OnGUI system of old, it does have some very glaring shortcomi...
2016-08-04 17:00:56 +0000 UTC View PostHey guys,
Instead of a Dev Diary, we have the full bi-weekly update. If you guys prefer I can paste them here, but Patreon's post writer doesn't seem to handle any formatting very well. It used to, but doesn't recently for some reason, so it's...
2016-08-01 22:11:22 +0000 UTC View PostHey guys,
So after some time spent in the weeds, arguing with Unity about things, we're back to making progress. Crimson's been hard at work creating systems for the equipment database and moves database, as well as bending Unity to his will. U...
2016-07-29 22:34:02 +0000 UTC View PostHey guys,
Seeing as we've gotten some key frameworks in place recently, the next task has been to optimise and improve. Being an arty type, I tend to think of it as sketching it out to make sure it all works, then committing it to the picture w...
2016-07-26 14:12:40 +0000 UTC View PostHey guys,
The battle system is now working in its most basic form. We can spawn an enemy, go to the battle screen, have a fight (consisting right now of punching eachother until the enemy dies), then returning to the map screen.
This ...
2016-07-23 18:48:19 +0000 UTC View PostHey guys,
Crimson and I have been making some good progress on the battle screen GUI and some of the back-end behind it. We also took a long look at how Unity renders text, since we had a lot of reports that it was blurry unless fullscreened on...
2016-07-20 16:45:54 +0000 UTC View Post