The third article in the Ultimate Morgue File series is up, in which I write about why and how to include accessible character dumps in Cogmind, including automated build classification and a situation analysis system.
I've embedded it in im...
2019-08-02 10:52:32 +0000 UTC
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Beta 9 X4 is ready, with both tweaks and some new content.
Among other fixes and small tweaks, here are the highlights:
- Stat dumps should now exclude info that might give away knowledge you shouldn't have at the time (which might...
2019-07-30 05:09:47 +0000 UTC
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Parts in Cogmind have different rarities. There are a number of variables that factor into this aspect, defining how likely it is for a given part to appear at each depth (if ever, since some parts can only be placed manually via prefabs or other ...
2019-07-23 22:01:00 +0000 UTC
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The second article in the Ultimate Morgue File series is up, this one a more complete version of an earlier Patreon post as we continue exploring new scoresheets by taking a look at the ASCII maps being added to them.
I've embedded it in ima...
2019-07-17 13:08:46 +0000 UTC
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So Valve is planning to update the layout and appearance of everyone's game library, which means all of us devs with a game(s) on Steam need to provide visual assets compatible with the new library. Reportedly for those games which don't manually ...
2019-07-11 03:58:54 +0000 UTC
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Thank you all for your contributions to the Beta 9 prerelease progress. Bugs have been stomped, features are still being added, and the biggest feature of all, the online stat database, is now under (early) construction. As part of these processes...
2019-07-08 02:53:50 +0000 UTC
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I'm starting a new article series based on Cogmind's scoresheets, this first part more of a general overview. Some of the content has been posted here on Patreon before in more of a draft form, but now I've organized it all and also included sampl...
2019-07-03 22:10:35 +0000 UTC
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I've added some Wizard Mode features for Beta 9 but will hold off on updating the Wizard Mode How-to until Beta 9 officially releases.
Instead, if...
2019-07-03 10:54:41 +0000 UTC
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Beta 9 X3 is here, likely the last prerelease update for a while as I start work on the new leaderboards and online database.
Some highlights of X3:
At the beginning of last month we voted for the top feature everyone wanted to see in Beta 9 from a list I'd put together. The final results of that vote, at least as o...
2019-06-27 09:51:40 +0000 UTC
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I just realized: Now that we have ASCII map sections exporting to stat dumps and scoresheets, it's possible to import those into REXPaint using the -txt2xp switch, and then edit them :P
Here I took a map area from one of my runs and messed w...
2019-06-19 23:00:02 +0000 UTC
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Hot on the tail of last week's X1, we now have Beta 9 X2!
There are no significant changes, mostly some bug fixes and small adjustments here and ...
2019-06-17 06:17:29 +0000 UTC
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I've written up a complete look at the new RIF ability system and its permanent upgrades. Unlike previous articles, this one will be going public after just a day, so I'm not putting it on the blog just yet, instead embedding it below. You can fin...
2019-06-12 01:57:40 +0000 UTC
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Time for an early (early early) prerelease. Normally I'd do a so-called "prerelease" within a few days to a week before an official release, but this time is different because Beta 9 has an especially long dev cycle. There's simply too much to do ...
2019-06-11 05:32:37 +0000 UTC
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Well this week I was going to get started on the manual hacking enhancements as per the earlier votes, at least planning it out and doing some mockups to share with you today, but I'm behind on that due to the unexpected server issue that took dow...
2019-06-07 02:27:20 +0000 UTC
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I did this a little while back, so thought I'd drop another since I've just now finished tallying up the past couple weeks. (Normally I do this on a weekly basis, but s...
2019-06-03 01:05:30 +0000 UTC
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Just put something new on the blog for patrons, an article exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
I've embedded it in image form bel...
2019-05-28 23:36:35 +0000 UTC
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FINALLY, that history log I've been working on for Cogmind for over a week, and introduced in the last update, is COMPLETE. Well, "complete," I should s...
2019-05-28 12:50:44 +0000 UTC
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Having introduced the mostly complete new scoresheet format last week, I then started working on its last remaining section: the history log. Now I'm alr...
2019-05-20 12:52:54 +0000 UTC
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Last month I gave a preview of our new upcoming scoresheet format, at which point it was just a mockup (including uncertainties and various other related notes of mine)...
2019-05-13 09:37:14 +0000 UTC
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The new scoresheet format is almost complete, but there are a few remaining bits to take care of. New bits. Being mostly done with the content I wanted to go ahead and get the in-progress character dump feature working (i.e. manually output a scor...
2019-05-08 12:52:50 +0000 UTC
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Over the past week in our #patron Discord channel, once again discussion rolled around to the topic of "part sets," the idea of having a few standard kits/groups of parts that you switch between depending on what tactical mode you're in. For examp...
2019-05-06 13:07:17 +0000 UTC
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As per the discussion in March when I called for "TODO list prioritization" suggestions, it's time to decide! Cogmind's Beta 9 release will include one o...
2019-05-01 01:08:45 +0000 UTC
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A number of times over the past couple years or so in various places I've written about Cogmind's turn/time system, and I've finally gathered all the info into one dedicated article covering the evolution and characteristics of the system I use.
2019-04-23 01:27:23 +0000 UTC
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A number of roguelike morgue files include a little summary map of player surroundings at the time of death (or victory!). Although in text format it can never offer the same level of condensed detail as a screenshot or interactive map, even just ...
2019-04-19 06:00:02 +0000 UTC
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A loooooooong time ago I explored morgue files in various roguelikes and wrote about a potential future for Cogmind's own scoresheets. Well as we marc...
2019-04-16 10:43:00 +0000 UTC
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Beta 8.1 comes with a few new Wizard Mode features, plus I've also gone and openly documented some of the ones you technically had access to before but that I hadn't mentioned (some people found them, though :P).
The 2019-04-08 10:00:00 +0000 UTC
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As April 1st approached, I really wanted to do something like last year, a special one-day event that automatically activates a unique mode for anyone playing on internet fun day.
Well sometimes I like to just play as fast as possible, so I ...
2019-04-03 10:01:00 +0000 UTC
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Prereleeeeeeeease!!!! Now a normal prerelease I'd be doing a good bit before the public one, but this time is a bit different since it's got a very specific deadline (4/1!) and I spent longer on it than I maybe should have :P
This release in...
2019-03-30 11:57:06 +0000 UTC
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My latest article discusses the advantages of static and procedural maps in a roguelike, naturally taking Cogmind as an example since it includes both for different reasons. (This is yet another extension of the 2019-03-28 02:10:29 +0000 UTC
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