Project Files - Randomizing NPC Characters
Here is the NPC randomization system update as of episode 373 in open world series.
2020-03-01 15:47:54 +0000 UTC View Post
Here is the NPC randomization system update as of episode 373 in open world series.
2020-03-01 15:47:54 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-29 18:06:15 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-28 16:47:24 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-28 16:46:54 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going t...
2020-02-26 19:44:26 +0000 UTC View Post
Here is the road blueprint and pedestrians AI as of episode 368 in open world series.
password : codelikeme_pedestrians
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code This is another request I got from one of the patrons. The request ...
2020-02-25 17:48:08 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-25 17:46:34 +0000 UTC View Post
This is to cover a request I got from one of the patrons. Here I am going to show you how to retarget animations with the animation blueprint to another character. The reason to do that is, I wanted to replace the character in the character ...
2020-02-23 18:03:48 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-23 18:02:32 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I wanted to do something different. I saw this art from this...
2020-02-20 19:11:19 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-20 19:10:29 +0000 UTC View Post
In this episode of unreal engine third person shooter series, I am going to fix some issues i have in the NPC enemy character when turning towards the player while aiming. at some point, he turn to the opposite direction and disengage from a...
2020-02-20 07:20:44 +0000 UTC View Post
In this episode of unreal engine third person shooter series, I am going to fix some of the aiming issues I have when my NPA AI character aiming at player. The main problem is, it doesn't align to the player's direction. Download Proje...
2020-02-20 07:16:58 +0000 UTC View Post
password : shootlikeme_aiming
Here is the project files as of episode 43 in third person shooter game
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-17 18:37:53 +0000 UTC View Post
This project contains the demo map and material I created to look like a hologram
2020-02-15 19:21:34 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-15 19:09:32 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-15 19:08:37 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-12 18:43:58 +0000 UTC View Post
This project contains the hyperspace effect and the infinite subway effect I developed as in star wars jedi - fallen order game
2020-02-12 04:50:33 +0000 UTC View Post
I was playing star wars Jedi - fallen order and wanted to see how they have developed the hyperdrive in hyperspace effect. So, it seems it is just a moving material applied to a capsule around the ship. So, I recreated that effect in unreale...
2020-02-11 19:10:33 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am g...
2020-02-11 19:09:12 +0000 UTC View Post
This update contains all the updated character blueprints as of episode 361.
password : codelikeme_civilian
This update contains the island level I have developed as of episode 361 in unreal engine open world series.
This contains
- updated landscape material
- procedural cliff placement tool
- water material
- ...
2020-02-10 18:16:23 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am c...
2020-02-09 18:48:09 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I was ...
2020-02-09 18:44:16 +0000 UTC View Post
In this episode, I am going start working on the AI controller for the enemy NPC characters in my third person shooter game. In last episode we added an AI perception sight component. When the npc character start seen the player, it will equ...
2020-02-08 05:40:14 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going t...
2020-02-08 05:05:36 +0000 UTC View Post
Update AI system for the third person shooter project as of episode 41 in TPS series. Now NPC AI system can identify enemies and allies
password : codelikeme_enemyDetect
2020-02-07 17:20:34 +0000 UTC View Post