Project files : https://www.patreon.com/posts/38654281 Today, I am going to implement a locomotion system in unrealengine which supports moving on vertical surfac...
2020-06-26 20:30:10 +0000 UTC
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Part 1 of this series in the procedural animations system for 4 legged characters I worked on aligning the character to the ground with an angle, along the characters forward angle. That means, it doesn't take into account of the ground...
2020-06-25 19:01:47 +0000 UTC
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In this tutorial, I am going to show you how to implement a jump over walls or a vaulting mechanism in unreal engine. Also, I am going to show you how to fix the camera snapping problem we had with the running slide mechanism we implem...
2020-06-23 18:59:07 +0000 UTC
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Project Files : https://www.patreon.com/posts/38469692 In this episode of my unreal engine third person shooter series, I am going to continue with aim offset. No...
2020-06-23 06:08:46 +0000 UTC
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Project Files : https://www.patreon.com/posts/38469692 In this episode of my unreal engine third person shooter series, I am going to continue on creating the aim...
2020-06-23 06:01:25 +0000 UTC
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Project Files : https://www.patreon.com/posts/38469692 In this episode of my unreal engine third person shooter series, I am going to re-work on aiming mechanism....
2020-06-22 03:07:35 +0000 UTC
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Here is the demo and project file of aim offset system I developed for third person shooter series. Tutorial for this part will be soon available. Aim offset asset is used in the aiming function to keep the gun ali...
2020-06-21 21:31:00 +0000 UTC
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In this episode of unreal engine survival tutorial series, I am going to implement a way to switch the character state between injured/weak and fit/regular state. when the character is in the injured or weak state, the walking spe...
2020-06-20 21:30:59 +0000 UTC
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In this tutorial, I am going to show you how to implement a running slide mechanism in unreal engine. if the player press the crouch button while running, the player character will perform a sliding animation which allows it to slide under t...
2020-06-19 20:31:00 +0000 UTC
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In this episode of unreal engine open world series also I am going to add a ride able deer into to the project. Player will be able to ride the deer in the game world just like riding horses. I am going to implement the rideable deer s...
2020-06-18 19:18:54 +0000 UTC
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In this episode of unreal engine open world series also I am going to connect both knob based climbing and ledge based climbing. Player will be able to move on vertical walls by hanging onto the knobs on the wall and also move on ledges. Can...
2020-06-17 21:03:29 +0000 UTC
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Here is a way to make the 4 legged characters to adapt their movement animations to the slope of the ground easily.
password : codelikeme_deer
2020-06-15 20:01:40 +0000 UTC
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Here is the updated project files of Survival game which contains the checkpoint based progress save and load system.
password : codelikeme_survive
2020-06-15 04:08:30 +0000 UTC
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I started working on a modular character customization system in this video. https://youtu.be/AM-CzvkYkbs Today, I am going to continue on that. So, when there are differen...
2020-06-12 17:41:47 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to re-work on camera controls w...
2020-06-10 16:42:23 +0000 UTC
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This is a continuation of the aerial takedown system I worked on before. This time, I am going to implement a double takedown system. When there is another enemy near the first enemy that we do the aerial takedown, we can quickly perform a s...
2020-06-08 18:59:29 +0000 UTC
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In this episode, I am going to implement a stealth takedown system which involves the player and enemy character. To see this actionproperly, both characters should play the parts of their animations and they should be properly synchronized in tim...
2020-06-08 02:50:37 +0000 UTC
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In this tutorial, I am going to create a simple four legged character which can be possessed and controlled as the the player character using a stag as the character. And then I am going to focus on how to use unreal two bone IK system ...
2020-06-03 02:39:34 +0000 UTC
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In this episode of unreal engine survival series, I am going to implement save game function. Character properties such as health, hydration, hunger will be saved into a save file which will be loaded in the next time when the game is starte...
2020-05-30 18:50:20 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to re-work on 8 way locomotion ...
2020-05-28 15:22:12 +0000 UTC
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Project files : https://www.patreon.com/posts/37376456 This is the 4th part of the VR shooter tutorial series I am going to do. In this episode, I am going to sho...
2020-05-27 17:10:57 +0000 UTC
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Project files : https://www.patreon.com/posts/37376456 This is the 3rd part of the VR shooter tutorial series I am going to do. In this episode, I am going to wor...
2020-05-27 16:57:10 +0000 UTC
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Project files : https://www.patreon.com/posts/37376456 This is the second part of the VR shooter tutorial series I am going to do. In this episode, I am going to ...
2020-05-27 16:56:24 +0000 UTC
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I'm wondering how did you guys found my content for the first time.
2020-05-25 15:59:29 +0000 UTC
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This is another request from one of the patrons. Here I am going to implement a modular character customization system where the player is able to customize the different body parts of the avatar such as hair, face, torse..etc. In the charac...
2020-05-25 15:25:44 +0000 UTC
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This is the first part of the VR shooter tutorial series I am going to do. In this episode, I am going to show you how to grab the gun. When the gun is near the hand, we can grab the gun by pressing trigger button in VR controller, and then the gu...
2020-05-21 18:41:50 +0000 UTC
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Project Files : https://www.patreon.com/posts/37265722 In this episode, I am going to continue with the aerial takedown system I worked on last episode. Today, I ...
2020-05-21 18:25:42 +0000 UTC
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In this video, I am going to re implement the 8 way locomotion with root motion enabled animations
2020-05-19 18:15:02 +0000 UTC
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In this episode, I am going to implement an aerial takedown system. When the enemies are below the player character, character will be able to launch into air and land on the enemy character from above with a lethal aerial takedown attack. I am re...
2020-05-18 19:49:31 +0000 UTC
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In this episode, I am going to implement a way to walk on narrow beams in unreal engine. when the character enter to a narrow beam, he will automatically reduce speed and go to a different animation blendspace which shows the cautiousness of...
2020-05-16 20:21:00 +0000 UTC
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