In this tutorial I am going to show you how to implement dismembering of limbs of zombie characters in unreal engine. Actually not just zombies, this system can be applied for any kind of a character or a skeletal mesh. Here player will be able to...
2020-11-10 17:00:21 +0000 UTC
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In this episode of unreal engine open world series, I am going to work on the rage mode representation in the HUD. Each successful hit on enemies will add a small amount of rage to the rage bar under the health bar and when the rage bar is full, c...
2020-11-08 22:30:01 +0000 UTC
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In this tutorial I am going to show you how to implement combat finishers in a hand to hand combat system in unreal engine. Compared to normal kicks and punches, the finishers are usually longer animation sequences with complex movements and...
2020-11-06 15:36:20 +0000 UTC
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This is the 2nd episode of where I am trying to create a stylized landscape material and a grass material inspired by fortnite game. He, even though we have used the same color as the landscape underneath for each grass mesh instance, in the point...
2020-11-05 18:46:19 +0000 UTC
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In this episode of unreal engine C++ tutorial series, I am going to change implement a darker stage arena for the characters to fight and in this arena, there are spotlights which keep pointed to the player and enemy characters as they move around...
2020-11-03 18:42:49 +0000 UTC
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Today, I am going to implement a stylized landscape material inspired by fortnite game. Here the landscape material will have a couple of layers and some of the layers will have grass output. The spawned grass meshes will use the color of the land...
2020-11-02 20:30:36 +0000 UTC
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Hello Everyone, It has been two years to the date from the start of "CodeLikeMe". So, Let's tale a look at what I could share with you guys and what I received from you guys. In total, I have made 760+ game development tutorials ...
2020-11-01 14:10:21 +0000 UTC
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In this episode of the unreal engine survival series, I am going to implement a way to save the state of the world. For now we only have the player character properties and the fruit plants with re-growable fruits are the only entities that requir...
2020-10-31 07:27:41 +0000 UTC
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Today I am going to implement a first person cover system in unreal engine. For this I am going to reference the first person cover system in the far cry game series. This cover system can be applied to any place such as a short wall or an edge of...
2020-10-29 18:39:07 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to address some of the issues regarding turning in crouched mode while aiming. I have already implemented turning animations when the character is standing. Today we are g...
2020-10-28 20:11:57 +0000 UTC
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Today, I am going to implement a grind mechanism into the skateboarding system I am working on in unreal engine. First I am going to implement a basic procedural grindable object like a railing. Any grindable surface can be derived using that clas...
2020-10-28 15:43:30 +0000 UTC
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In this episode of the animal herd system we have been working on, I am going to implement how does the animal herd react to the external threats as a herd/team. Here, I am going to add a wolf character which is marked as a threat to the animal he...
2020-10-26 17:53:33 +0000 UTC
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In this episode of unreal engine C++ tutorial series, I am going to change my character to suit for a game like mortal combat where we see the player character from the side and we can move to the right and to the left of the screen. The character...
2020-10-25 19:16:34 +0000 UTC
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In this episode of the unreal engine survival series, I am going to implement a way tore grow fruits on fruit plants after picking them. Player can pick the fruits that grow on plants and the plant will replenish fruits over time. So, after a whil...
2020-10-23 17:47:57 +0000 UTC
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In this episode of the unreal engine open world series, am going to fix few bugs related to equip and change weapons. For example, when i switch to bow while I have the sword in hand, after putting back the bow, i no longer able to sheath th...
2020-10-21 21:31:00 +0000 UTC
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Hello everyone. I am trying to understand which tutorial series I am doing helped you most and convinced you to support me here in patreon. So that I can focus more on the stuff most important for you guys.
Thank you!
2020-10-21 15:08:01 +0000 UTC
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Today, I am going to implement a kickflip mechanism into the skateboarding system we worked on in unreal engine. When player press jump key, the player skateboarding character will perform a kickflip. This will work when character is on the move o...
2020-10-20 18:17:10 +0000 UTC
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last time in this series, we implemented an animal herd system. In a herd, since there are a large number of animals, when they walk around, they will bump into each other. As we are using a rootmotion based locomotion system for these animals, we...
2020-10-19 20:16:09 +0000 UTC
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So, After many requests I got, I finally started a beginner tutorial series "Learn Unreal Engine with C++". And here goes the first episode. So, here I am going to cover basics of making games with unreal using C++. As the getting started part, I ...
2020-10-17 16:07:26 +0000 UTC
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In this episode of the unreal engine survival series, I am going to implement a way to save and load inventory items across different sessions of gameplay. If I play the game and consume some of the items in the inventory and save the game, when i...
2020-10-15 19:10:31 +0000 UTC
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This is the 9th episode of unreal engine multiplayer first person shooter series. Here I am going to create a healthpack blueprint which can be collected by the players. These healthpacks will be scattered throughout the world and replicated to re...
2020-10-14 17:53:47 +0000 UTC
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This is the 5th part of the skateboarding system I am working on in unreal engine. Today, I am going to improve the pushing animation of the skateboard system. As long as the player holds move forward button, the pushing animation will continuousl...
2020-10-12 19:08:21 +0000 UTC
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2.1 Million views,
5.2 million minutes of watch time....
And 20000 subscribers.
Thanks everyone for the support
- Thilina Premasiri
#CodeLikeMe
2020-10-11 08:27:47 +0000 UTC
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Here is the 3rd episode of the miniseries I am doing on birds in unreal engine. In this series, I'm covering Bird characters, animations, flocking and Flying controlled by AI with reactions to player character or any other threats. In this episode...
2020-10-10 19:18:09 +0000 UTC
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Today I am going to implement an animal herd simulation system using the AI controlled NPC deer character we created in the animal series. So, this is how it works, there will be a leader character for a herd and i will be placing only the leader ...
2020-10-09 18:51:54 +0000 UTC
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In this episode of the unreal engine open world series, am going to fix few bugs related to bow and arrow system's shooting arrows part. In this system I have implemented, both enemies and player character can shoot arrows and if the a...
2020-10-08 20:13:28 +0000 UTC
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This is the 8th episode of unreal engine multiplayer first person shooter series. Here I am going to create a healthbar widget for the local player to be displayed in the hud. Previously we implemented a very simple overhead healthbar w...
2020-10-07 17:42:22 +0000 UTC
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In the last episode of the unreal engine survival series, we worked on consuming items in the inventory. Today, we are going to work on how to drop or discard the items in the inventory and how to make the changes we do in the inventory ...
2020-10-06 20:10:48 +0000 UTC
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Today I am going to implement a custom AI controller for the deer character we have worked on. The deer character has 3 states as free roaming, eating/grazing and resting. The character will randomly do one activity for some time and the...
2020-10-04 19:21:49 +0000 UTC
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This is the third part of the skateboarding system I am working on in unreal engine. Today, I am going to add some bending to the character body as the character tries to turn left or turn right on while riding skateboard. I am going to...
2020-10-01 18:47:36 +0000 UTC
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