This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.
PART 1 will be about shading the hero mushrooms
PART 2 will be about shading the o...
2017-10-27 16:30:01 +0000 UTC
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BREAKDOWN:
Transformers: The Last Knight (2017)
- Lighting of hero characters and matching to plate
- Lighting of background elements
- Lighting of environment
Captain America: Civil War (2016)
2017-10-23 20:35:08 +0000 UTC
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Original Library assets not included!
2017-10-21 20:00:59 +0000 UTC
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This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.
PART 1 will be about shading the hero mushrooms
PART 2 will be about shading the o...
2017-10-20 16:31:00 +0000 UTC
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This is the first time I am giving away early access.
If I see that the links are shared with the public/social media.
I will NOT give my Patrons early access again.
2017-10-20 03:09:26 +0000 UTC
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My patreons will get early access to the full tutorial on Friday , so be sure to sign up :)
2017-10-17 16:30:14 +0000 UTC
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In this session I will show you how I setup my scene for lighting. Which includes positioning, camera, base lighting, base shading.
2017-10-15 19:38:41 +0000 UTC
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This will grant you access to the sources files of the series.
2017-09-29 17:00:02 +0000 UTC
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In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold
Support me by becoming a Patron: 2017-09-29 16:30:01 +0000 UTC
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2017-09-23 07:19:42 +0000 UTC
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Sorry for the wait, but the resources for this training session is now online.
2017-09-19 04:40:53 +0000 UTC
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2017-09-08 18:00:00 +0000 UTC
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Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana.
If you like this video please leave a comment below and give this video a thumbs up.
<...
2017-09-08 17:00:01 +0000 UTC
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2017-09-02 20:00:24 +0000 UTC
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In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the seve...
2017-09-02 19:57:54 +0000 UTC
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A new tutorial I am working on. I hope you will like it!
2017-08-28 17:13:26 +0000 UTC
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Join the lightshader (Training, OSL, Surface, Lightshader and more ) slack team. http://bit.ly/lgtslack
2017-08-25 21:32:39 +0000 UTC
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Hey Patrons,
Just wanted to let you guys know that I am preparing new content, for KtoA and MtoA which should be very exciting. Thanks for your support and patience.
2017-08-17 23:12:45 +0000 UTC
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Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app.
I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time re...
2017-08-09 17:00:01 +0000 UTC
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Hey everyone I have successfully got ktoa installed and rendered a few images. Glad that its working, which means another era of tutorials for arnold. MtoA and KtoA.
2017-08-01 17:41:39 +0000 UTC
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Here you can vote for my next tutorial and give me some insights on what you want to see.
Please leave a comment for other tutorial ideas

<...
2017-07-27 20:05:07 +0000 UTC
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In this video I will be showing you how to setup a simple interactive grooming tutorial with Maya and Xgen. I will go over basic grooming techniques, until we have our expected result.
Then I am showing you how to apply shaders to the groom, ...
2017-07-21 11:57:49 +0000 UTC
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In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya.
ACCESS to resources like the model and reference image become...
2017-07-14 18:50:27 +0000 UTC
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In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting u...
2017-07-10 18:24:47 +0000 UTC
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If you want to follow along and work with the same materials which were used in the training series, please become a Patron and gain access to materials.
2017-07-06 17:40:45 +0000 UTC
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In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting u...
2017-07-06 17:38:00 +0000 UTC
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Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 ...
2017-07-03 17:11:44 +0000 UTC
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This live session will be about the latest mtoa 2.0.1 release, which features some great new features and some bug fixes. stay stuned!
2017-07-02 22:49:09 +0000 UTC
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2017-06-30 04:16:50 +0000 UTC
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In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting u...
2017-06-29 18:06:01 +0000 UTC
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