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Arvid Schneider

Arvid Schneider

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Arvid Schneider posts

MtoA 520 | Milk Shader | Lookdev Part 2



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MtoA 520: Milk Shader - Source Files


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MtoA 520 - Final Render

Tutorial will be posted very soon! 

Stay in touch

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MtoA 520 | Milk Shader | Simulation SpeedUp | Part 1

Welcome to this very exciting episode where I will be showing you how to setup a milk shader and create a pleasing scene and render. In Part 1 of this series will be a speedup of the creation of the liquid and the scene itself. Part 2 will be about s...

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MtoA 519 - Procedural Magic

Welcome to this Arnold tutorial for Maya where I will be demonstrating a cool new technique to combine several procedural patterns together.   

This technique can be applied to any other DCC like C4D, Katana or Max if they are using a rec...

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MtoA 519: Procedural Shading - Source Files

Get access to the full Maya scene with all assets included.



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Prepping new tutorial

Simulation action with Milk & Oreos

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MtoA 518 - Source Files


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MtoA 518 | aiToon | Introduction

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Thanks!

Hey all my patrons! I really appreciate all your support over the time, and I am really thankful to each and one of you. 

I had a few personal matters to take care of, hence my lack of tutorials and content. 

But, all things have be...

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MTOA 517 - SOURCE FILES

Please find the Maya scene, the final python script and rendered images attached in the download link. 



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MTOA 517 - LPE & Light Groups

In this episode I will show you how to set up light groups manually using the render settings ui in maya. And after that a more flexible way using python scripting and light path expression. 


Feel free to leave any questions in the ...

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MTOA 517 - Scene Setup

Check out the scene setup video for the upcoming light group tutorial. 

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New Episode! MtoA 516 - Custom LPEs


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MtoA 516: Custom LPE - Source Files

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Exclusive content

Is that something you want to see more frequently? 

It doesn't seem to be working that well.. I have 10 views on the exclusive content here on Patreon, instead of having 2k after the same time period. 

Any thoughts what I can do bet...

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PTRN 101 TEASER

I want to give something back to all the supporters back on Patreon.com. With the Baby Groot renders, I got such a good feedback that I wanted to share the approach with you. 


Please support me on on my channel below, and get access...

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PTRN 101 - Lookdev & Lighting

Welcome to this exclusive Patreon tutorial I am only hosting here. 

This video will feature, lighting setups, lookdev and final rendering of baby groot. 

All scene files are available for my Patrons signed up for the scene files, by...

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PTRN 101: LookDev and Lighting - Source Files

Please open the attachment below to get access to the source files and assets used in this tutorial. 

Arvid

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MtoA 515 | Mastering Environments | Lookdev&Rendering | Part 3

 Welcome to the Mastering Environments series.  Part 1 will be a narrated speed up on how I created the environment using MASH.  Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders.  Part 3 c...

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Exclusive Patreon only

Prepping exclusive tutorial for my Patreons. 

It will feature a two part high quality tutorial, with the whole scene files, lights etc. 

Hope you will enjoy that!


arvid

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Doodling with displacements and arnold5


2018-02-28 16:47:33 +0000 UTC View Post

MtoA 515: Mastering Environments - Source Files


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MtoA 515 | Mastering Environments | Lookdev | Part 2

 Welcome to the Mastering Environments series.  Part 1 will be a narrated speed up on how I created the environment using MASH.  Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders.  Part 3 c...

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MtoA 515 | Mastering Environments | Setup | Part 1

Welcome to the Mastering Environments series.  Part 1 will be a narrated speed up on how I created the environment using MASH.  Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders.  Part 3 continu...

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New tutorial will be launched soon! Stay tuned

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MtoA 514 | aiStandardSurface SSS modes

In this brief episode I will show you the main differences between the current SSS modes in the aiStandard surface shader.   Support me by becoming a Patron:  2018-02-17 23:07:29 +0000 UTC View Post

MtoA 514: aiStandard Surface SSS modes - Source Files

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MtoA 513 | Cryptomatte | Advanced Instancing | Part 3

In this MtoA/Nuke series I will be showing how to use the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. I will be showing you how to get it to work using arnold instancing using aiStandin and MASH. Crypotmatte is a plugin w...

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Cryptomatte and Instancing will be the last crypto episode launching tomorrow


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