First edition of the cocaine dealing skill!
Changelog
Weed
Cocaine Dealing Skill
- 5 new skill levels
- Unlock new interactions for each leve...
2017-10-24 20:03:14 +0000 UTC
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Just wanted to give you guys a rundown on what is new with the mod, progress and all that jazz.
First of all, thanks a bunch to Maid Molly who informed me that Necrodog had started making a cigarette Mod with smoke FX added to the animation. I...
2017-10-06 23:10:34 +0000 UTC
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Some more (much needed) fixes!
Changelog
Weed
- Less chance of "Smoked Too Much" buff when Stoner
- Increased autonomy to smoke first blunts or joints
Cocaine
- Added whimse...
2017-10-01 15:52:06 +0000 UTC
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I have just had a couple days away from the computer, hanging out with some friends and all that. I will however get a new version up and running by tomorrow (if all goes according to plan). For the most part, lately, I have been focusing on cleaning...
2017-09-25 08:17:32 +0000 UTC
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A bunch of hot-fixes...
Changelog
Settings
- New Icons
- Turn Off/On Customer Phone Calls
- Turn Off/On Parental Reactions for Teens
MDMA
- Disabled more pill popping...
2017-09-19 22:59:43 +0000 UTC
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I get that it can be a nuisance with the constant phone calls/messages from customers when you have one of the drug dealer traits. There is two obvious solutions on how to sort this out, so I decided to make a poll to see what you guys would prefer.<...
2017-09-18 12:58:48 +0000 UTC
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Major weed upgrade!
Changelog
Weed
- Weed Addiction
- Stronger effects when smoking more
- "Smoked Too Much" chance
- A bunch of new Icons
- Prices on individual buds tuned down...
2017-09-15 00:34:57 +0000 UTC
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Just wanted to give all of you a little status report on how the upcoming version is coming along.
For this version I am focusing primarily on getting Weed addiction and different effects the more you smoke into place. Work-wise it is an exte...
2017-09-05 09:58:45 +0000 UTC
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Turn off autonomy, and share them lines!
Changelog
Cocaine
Amphetamine
- Share amphetamine with...
Weed
- Fixed glitch where tense buf...
2017-08-29 22:06:54 +0000 UTC
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Roll it up, light it up, smoke it up!
Changelog
Weed
- Giggles - Finally Happy Buff
- Decay on Uncomfortable, Stressed and Angry Buffs
- Rollable Smoking Papers added
- Rollable Philly...
2017-08-22 21:35:33 +0000 UTC
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Get your Sims hooked on MDMA!
Changelog
MDMA
- Chance for addiction
- Chance for fatal and non-fatal OD
- New icons to all buffs
- Idle animations added when rolling hard
- Whim...
2017-08-13 21:21:05 +0000 UTC
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I thought I'd do a little quick poll as to what I am going to work on on the Mod tonight.
I set the end time to 12:15 AM CEST, as I will start working after that. I reckon it might be fun to let you guys decide which part of the Mod that I will foc...
2017-08-04 19:34:06 +0000 UTC
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Ready to sell some harder drugs and make a profit?
Changelog
Cocaine
- Added slight hunger boost on snorting
- Reduced hunger decay while high
- Added option to cut high quality cocaine to average qual...
2017-08-02 11:45:31 +0000 UTC
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Just wanted to give you all a heads up that Turbodriver has now updated his WickedWhims patreon version to work alongside the current version of Basemental Drugs.
These are the changes made to the newest WickedWhims patreon version:
Some new fixes for v1.07 - I will still call this a beta as I have not added the addiction part of MDMA yet, but I have finetuned the addiction for speed and coke, as well as added a few other nifty little things.
Changelog
C...
2017-07-10 23:30:34 +0000 UTC
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Disclaimer: If you already downloaded the file titled Basemental Drugs v1.07, reinstall with the file titled Basemental Drugs v1.07.2 as the clubber trait was not included in the first download.
First things first. The reason this is calle...
2017-07-04 23:58:55 +0000 UTC
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I am sitting here, real early in the morning, trying to stay awake with the aid of 2 cups of coffee in rapid succession. Reason behind me being so sleepy is basically that I have been working on the addiction/OD part until 3 AM for the last 4 nights ...
2017-06-30 08:02:31 +0000 UTC
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Here is a quick little update on how things are moving along.
Initially I wanted to redo all the animations and add new ones for this next update. But I also want to make these as good as possible, because, lets face it, the ones that are already i...
2017-06-21 22:08:37 +0000 UTC
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Finally done with this version! I just tested it (albeit not very extensively) with the patch that came out June 15 2017, if you find some glitches or whatnot that might be caused by the patch, please let me know. But as far as I can see, everything ...
2017-06-15 23:14:28 +0000 UTC
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Alright, there seems to be some differences in opinions about this, so I thought I'd make a poll to check what you guys are thinking.
Some people miss buying drugs directly from buy mode, personally I am all for making the whole buying part as real...
2017-06-10 23:22:12 +0000 UTC
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By request, I thought I'd let you in on what I have in store for the next versions of Basemental Drugs. (I do have a lot more than this planned, but this will be a rough estimate of what to expect from version 1.07 - 1.1)
1.07<...
2017-06-08 11:04:25 +0000 UTC
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At last, the plants all work. I have been stress-testing them extensively over the course of the last few days while adding tweaks and touches to things that needed fixing. Hopefully all should be working flawlessly now though.
ChangeLog:
I thought it would be a good idea to get some inputs from you guys as to how to expand on the weed mod. First things first, I can let you know what my plans are with it, and if you got some cool ideas I could try to expand upon my plan and try to imp...
2017-05-29 17:32:03 +0000 UTC
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Changelog:
- Added the early beta of the weed mod
- Added weed to the drug dealer
- Finetuned buy drugs event to make the gold medal slightly harder
- Changed the gold medal rewards
- Removed option t...
2017-05-28 01:02:27 +0000 UTC
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Let me know which drug you would like me to implement next, after Weed.
2017-05-28 00:51:55 +0000 UTC
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