May Special Render - Eve
"So, will you be my Player #2 or not?"
2024-05-31 17:36:43 +0000 UTC View Post
"So, will you be my Player #2 or not?"
2024-05-31 17:36:43 +0000 UTC View Post
This week we've been clearing a bunch of coding tasks that have been sitting in the game scripts. We've also been working with Eve and some of the extra art in her scene. We worked on this scene befor...
2024-05-24 21:40:48 +0000 UTC View Post
This week we continued work on animations, SFX and renders. There were some render consistency fixes as well. Last time we got a PM wondering what exactly these render fixes are, so we thought we'd give a quick example. Wi...
2024-05-17 21:52:02 +0000 UTC View Post
This week we refit some clothes, restructured a lot of renders for better flow and edited a ton of dialogue. We took a deep dive into the one of the scenes that needed a proper rework and managed to get through it while ke...
2024-05-10 19:24:33 +0000 UTC View Post
This week we worked on a group scene with the girls and paved the way for the last remaining scenes to be posed. We also made the last purchases we need for the building of a new scene creation/posing rig....
2024-05-03 22:15:47 +0000 UTC View Post
"Are you going to help me or are you just going to stare...?"
2024-04-30 20:07:49 +0000 UTC View Post
This week consisted mostly of coding, SFX and creating new renders. There are a couple of scenes in this update that we're especially happy with how they turned out. Visually, they feel like a big change f...
2024-04-26 22:45:19 +0000 UTC View Post
This week we continued scripting one of the last scenes, working on the dialogue and simply trying to make the scene better. We stopped working on it previously because it didn't feel quite right, but afte...
2024-04-19 21:44:25 +0000 UTC View Post
This week was a slower one when it comes to the production of new renders, but code was flying and so was SFX! We also brainstormed some changes we've been sitting on, tested a couple of new ads and thumbn...
2024-04-12 21:53:02 +0000 UTC View Post
As of this week, Npx is no longer with us... because he's in a better place. That is to say, he's gone on a trip! He'll be returning on Thursday, and meanwhile the rendering rig will be churning out animat...
2024-04-05 21:56:40 +0000 UTC View Post
"Easter's almost up! Surrender all your uneaten eggs to the Easter Bunny... or else."
2024-03-31 19:18:22 +0000 UTC View Post
"I will need your help in taking accurate measurements..."
2024-03-30 16:40:47 +0000 UTC View Post
Last weekend we did some editing and proofreading, resulting in a fresh batch of fixes and a couple of re-renders for the future. We also continued working on a scene that's one of the largest environments...
2024-03-29 20:32:07 +0000 UTC View Post
This week our focus has been on Bree's and Eve's scenes. The Bree scene had some fixes that needed to be addressed and renders that needed posing, both of...
2024-03-22 22:44:00 +0000 UTC View Post
The week went by fast while we were focusing on coding, SFX and making renders. There are still a few scenes with missing renders, and some work required in the earlier scenes, but the amount of work remai...
2024-03-15 22:14:02 +0000 UTC View Post
This week's posing went so-so... There's a certain scene in 0.6 that requires a lot of additional work in post, mostly time spent fixing clothing issues. Clothing simulations don't always work the way we w...
2024-03-08 21:55:33 +0000 UTC View Post
This week we focused on fixing some renders and making little improvements in the scenes. Nothing huge, but there's always something. There's rarely clothing poke-throughs anymore, which is great. That lea...
2024-03-01 22:31:18 +0000 UTC View Post
"I made us coffee, but... I think you might want something else first. Am I right?"
2024-02-29 19:07:20 +0000 UTC View Post
With Robison back and pointing fingers at all the render mistakes, we're back on track! Our main focus continues to be on branching scenes and creating the renders for each route. Also, making sure each ro...
2024-02-23 20:25:21 +0000 UTC View Post
This week summed up: LOTS of posing. Having many characters in a single scene is a lot of fun, but moving them all can be a proper chore. We've gotten better at cutting corners sometimes, which is great fo...
2024-02-09 22:36:12 +0000 UTC View Post
This week's status update unfortunately won't be very interesting as we've mostly been doing grunt work. We went through hundreds of renders to fix mistakes and do touch-ups in areas that needed it. Basica...
2024-02-02 22:08:24 +0000 UTC View Post
"Which part of the resort do you want to check out next? The bed... or this railing?"
2024-01-31 16:30:26 +0000 UTC View Post
This week we finished the planning stage of 0.6. Another bar fully filled in! Planning is a rather broad term that represents our overall plans for the update and us knowing exactly what we need to do and ...
2024-01-26 22:32:57 +0000 UTC View Post
This week our focus was on animations, scripting, SFX and music. Picking music for scenes can be unbelievably hard sometimes, but we're slowly expanding our music selection and sound library to make it eas...
2024-01-19 22:02:50 +0000 UTC View Post
We hope your holidays were comfy and that your new year is off to a nice start! We've had a smooth start to the year and work is going great. We finished another set, which means we're now all set in the d...
2024-01-12 21:14:04 +0000 UTC View Post