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Stolen Rose

Stolen Rose

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Stolen Rose posts

Dev Log 03-Mar-2023

Hello, Hello,

It's been quite the productive week. The writing is almost done for this release. There's just a few more scenes and the epilogue left to write. I think I might have managed to finish this week, but there were a few coding mish...

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Content preview #14

Well, someone's serious...

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Dev Log 24-Feb-2023

Hello!

First off, I want to thank you for your feedback on the visuals. It's been really helpful and I've reached a conclusion regarding it, which was that the intense colors do heighten the atmosphere, but I should probably not blast the sc...

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Feedback

"Whoops" -- Chloe, on feeding you an 80% alcohol shot.


Hello!

Mid-week post. I'm working on the setting for the final part and I'd like your feedback on a few things.

First, and probably most important, is if ...

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Content preview #13

Find me at the crossroads.


At the edge of the abyss, where the black stars rise,

I wait for you in my disguise--

A yellow drape to match the skies.


Find me at th...

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Dev Log 17-Feb-2023

Hello!

I'll get to the image in a moment.

This week has been mostly focused on writing and still images. Today, I'll start work on some animations(hopefully finish?) and these will be rendering over the weekend. I've also started forci...

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Happy Valentine's

Who's "me" though?

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Content preview #12

I usually try to avoid featuring the main character in these previews, but I thought the contrast between his expressions in these two situations that are like 10 minutes apart illustrates his character really well.

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Dev Log 10-Feb-2023

Hello, hello,

I managed to not get sick this week, so things are looking up. I feel like a general progress update is in order as we're really close to hitting the same content amount as the last release.

Still images: The number of im...

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Content preview #11

Asking your teacher if you can go to the bathroom and immediately entering combat.

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Dev Log 03-Feb-2023

Hello!


Apparently, the universe hates me. I've managed to catch covid somehow. After three colds and covid, I better have immunity to death for at least three years. Now, that being said, it's not like I'd just rest and recover li...

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Content preview #10

Now how did that happen?

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Dev Log 27-Jan-2023

Hello!

Another week has passed and it has been a good one. For the most part. I've managed to catch the third cold of the season and it got me down for a few days. Fortunately, the rest of those days we very productive, so let's get to it. View Post

Content preview #9

I don't have anything super visually exciting this week as I've been mostly focused on code, but here's the rest of the texting profile pictures for the other characters. Everybody's so vibrant, and then there's Caleb.

Also, I'd like to shar...

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Dev Log 20-Jan-2023

Good [applicable time of day],

This week, I've been focusing on getting the investigation part functional. The code for it is done, the visuals for one part of it are done, and the text for it is around 80% finished as well. It needed consid...

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Content preview #8

The culprit behind the need for so many animations the past week. Is it weird to get horny over your own characters?

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DevLog 13-Jan-2023

Hello, hello,


It's that time of the week again, so here's the latest update:

On the writing side, I've finished a considerably large scene and have started setting up the investigation scene.

Speaking of the investigat...

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Content preview #7

Gotta say, I absolutely love this shot, though I loved doing the whole scene. Just something about it that is so bittersweet.

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DevLog 06-Jan-2023

Hello!


First update of the year, and we're starting off great.

I've been writing the more intensive scene I mentioned. While I haven't finished writing it as I'd hoped, it's at least 80% done, and that's pretty great since i...

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May it be better than the last

Happy new year, everyone! All the best and thanks for being here.

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Content preview #6

Since I made the texting system, I also needed profile images for everyone. This is Rayne's and I thought it had such a strong late-summer bittersweet vibe to it, that I just had to share it with you.

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Dev Log 30-Dec-2022

Hello!

Much like the women in my life, Christmas has come and gone. With the start of the new year fast approaching, I thought I'd take some time to look at the future of the game and give some insight to what I have planned for the game in ...

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Ho(rn)y Night

I wanted to make a celebratory render, but I don't have any Christmasy assets, so I settled on just ass.

Happy holidays if you celebrate, and commiserations if you don't.

I'm off to enjoy some seasonal food I could eat any other time o...

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Content preview #5

Who uses a landline?

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Dev Log Update 23-Dec-2022

Hello.

It's been a hell of a week. Both in good and in bad.

We've reached the magical number of 250 total renders this week and have finished a longer scene. Work on rendering the first hangout scene is underway and going pretty well.<...

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Surprise render

I was messing around, trying to find a cool visual style for some later scenes and this is the result. I thought it looked kinda cool and wanted to share. 

Note: It's only a test render to see how this style works, so it's not an actual...

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Content preview #4

I'd like to introduce you to Odette, lead singer for the band Quicksilver. You'll be seeing some more of her in the next release. She's quite the mystery and keeps some very interesting company. Hope you like her.

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Dev Log Update 16 Dec 2022

This week, I've been working on implementing the text into the game to start some alpha testing and so I can make some builds for my beta readers. I haven't yet implemented the stat experience points, but that's a part of the design I'd rather han...

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Content preview #3

New character just dropped. Her name is Brianna, and don't you just feel like bullying her for no reason? Statistically, a lot of people do. Most unfortunate.

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Dev Log Update -- 09 Dec 2022

This week, I've focused on preparing the environment and characters for a (fairly) large scene. It's probably one of the most complex I've done, but definitely not the most complex I'll be doing for this release(because I like punishing myself, I ...

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