OguRetsu
kuttoe

kuttoe

patreon


kuttoe posts

Mod Updates 3/14/23

Career Overhaul Suite has been updated:

  • Updated for compatibility with the new patch
  • New "MusicianOutfitChange"...

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Mod Updates 3/9/23

mini-mod: Front Desk has been updated:

  • Receptionists are now allowed through VIP rope doors while on duty
  • ...

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Home Regions Modder Resource

⚠ This information is for modders. It is not necessary to understand this for everyday use of the mod. Tampering with code you don't understand can have unintended results. ⚠

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Home Regions Update 2/27/23

Home Regions (formerly Keep Sims in Home Region) has been updated!

This includes all the features in the Patreon Early Access version, as well as some additional fixes and polishing. All users shoul...

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Early Access - Home Regions Update

Keep Sims in Home Regions has received a big update! Check out all the new features below. This update will be in Early Access for a short time to gather feedback from Patrons before public release. Please let me know if everythin...

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Mod Updates and Patch Report 1/17/23

Happy New Year everyone! Patches have starting up again for the game, so I hope you are ready for mod updates again, too. Lots of small fixes all over the place. 


⭐The following mods have been updated:

Random ...

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Mean Socials Fix

NOTE: This bug has now been fully fixed as of Jan. 17th's patch and the mod is no longer needed. The download link has been removed.


This mod will stop Sims from constantly choosing to do autonomo...

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Mod Update 10/26/22

Keep Sims in Home Region has been updated:

  • Fixed an issue preventing the game from spawning firefighters 
  • Fixed an underlying issue with Soft Filters being too restricting

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New Mods, Mods Updates, and Reorganization 10/22/22

FYI: I have reorganized all my mini-mods into just three pages instead of a page for every project. Please download from these pages from now. I will be taking the old pages down and updating my links to point to the new pages.&nb...

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Mod Updates 10/15/22

Keep Sims in Home Region has been updated:

  • Stopped Greg from appearing as a random walkby in other Worlds 
  • Added Chinese (Traditional) translation by vitahush

Download here: 2022-10-15 18:00:36 +0000 UTC View Post

Mod Updates 10/6/22

Keep Sims in Home Region has been updated:

  • Added better error catching when a user's settings file is corrupt or contains unexpected data, this should no longer cause an LE
  • Fixed an issue with prom guests when...

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Early Access - Restored NPC Invites

THE EARLY ACCESS HAS ENDED. PLEASE DOWNLOAD FROM MY ITCH.IO PAGE.

https://kuttoe.itch.io/random-texts-and-calls 

...

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Early Access - A few small mods

THE EARLY ACCESS HAS ENDED, AND THESE MODS HAVE BEEN UPDATED SINCE THEN. PLEASE DOWNLOAD FROM MY ITCH.IO PAGE.

https://kuttoe.itch.io/list-of-mo...

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Mod Fix (9/21/22)

Keep Sims in Home Region has been updated:

  • Fixed some issues with custom wedding events that would prevent Sims who aren't local to the venue's World from taking part in the ceremony

Download here: View Post

Mod Updates 9/7/22 & 9/8/22

Keep Sims in Home Region has been updated:

  • Fixed an issue that would prevent Sims who aren't local to Copperdale from voting for Prom Royalty
  • Fixed an issue that would cause non-local Sims to immediately leave...

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Patch Report and Updates 8/30/22

All my mods appear to be compatible with today's patch. Still, there's a couple new additions.


Alternate Phone Icons is now available to everyone, on my Everything Else page:

This replaces t...

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Mod Updates 8/26/22

A few small fixes today as well as lot of translations:

Keep Sims in Home Region has been updated:

  • Fixed an issue that would cause Sims who do not live in Mt. Komorebi to stand at the trailhead indefinitely and n...

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Mod Updates 8/23/22

The new version of Keep Sims in Home Region is now available for everyone! Thank you to everyone who participated in the Early Access period and gave feedback!

And once more, a massive thanks to 2022-08-23 20:33:00 +0000 UTC View Post

Mod Updates 7/28/22

Another round of updates for this patch and more now that the pack has been released. 


All of my traits have received another update to fix some stuff with Wants & Fears that I missed the first time:

New Emo...

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Early Access - Alternate Phone Icons

This is a quick project I mashed together last night in between fixing mods because I needed a break from looking at XML. I mostly made this for myself and to see how the new icons worked, but I figured you all might appreciate them, too, and it w...

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Early Access - Home Regions Expanded Features

Update 7/28/22 - Added functionality for the new world, Copperdale.

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This version of "Keep Sims in Home Regions" contains all the new features laid out in the 2022-07-27 18:10:26 +0000 UTC View Post

Mod Updates 7/27/22

The following mods have been updated for compatibility with the new patch:

New Emotional Traits
https://kuttoe.itch.io/new-emotional-traits View Post

Upcoming Changes to Keep Sims in Home Regions

While I have a few assorted updates to my mods ready to go, there doesn’t seem to be much of a point publishing anything just yet with an expansion pack and giant patch on the horizon that’s threatening to break everything. So I’ll keep my c...

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Bug fixes and updated translation 6/30/22

New Emotional Traits has been updated to fix a couple of errors and update the Spanish translation. Change notes below:

  • Fixed an i...

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Mod Updates 6/16/22

The following mods have been updated for patch and pack compatibility:

New Emotional Traits

  • Cowardly Sims now respond to werewolves 
  • The Stoic trait now conflicts with Goofball&nbs...

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6/5/22 - Mod Updates and New Mini-Mod

My trait updates are now available for everyone, as well as another update and a new mini-mod. Read on for more details:

New Emotional Traits View Post

Mod Update and Patch Report 5/27/22

Keep Sims in Home Region has been updated:

  • Added compatibility with SimRealist's Real Estate mod 
  • Testi...

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Mod Updates 5/17/22

In addition to the Early Access post, there are a couple updates and fixes, as well as a new set of translations.

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Early Access - New trait, trait revamps, future plans

This latest project has definitely been the subject of feature creep. This started as me going into the files to make sure all the icons either used base game asse...

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Mod Updates 3/25/22

I spent some time this past weekend rewriting the code I use to summon custom NPCs to the active lot. It's much more elegant and consistent now, and should fix some of the weird behaviors and bugs that have been popping up. For now, this affects m...

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