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Lizardrive

Lizardrive

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SEGA Megadrive game development #5

Moving our character  

I wanted to allow our hero to move in only 4 directions in order to give a retro vibe to our game.

I also wanted to be able to keep track of a general direction when walking, even if anoth...

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SEGA Megadrive game development #4

Manage ZOrder

It is not because we work with top-down 2D elements that we cannot suggest there is depth.  

This is what ZOrder does:

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Demo#2 - Detective song (early version)

Hi there! I worked on demo #2's song this morning.

I am not done, but this already sounds decent enough so I can share it.

At least I hope it does! :-D

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SEGA Megadrive game development #3

Sprites structure

Even if C is not an object oriented language, I tried to structure my code in order to get close to this concept.  

By defining a sprite structure in sprites.h, I have the possibility to create enriched sprite ...

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SEGA Megadrive game development #2

More about graphics

As we have seen previously, VDP’s VRAM is used to store graphics. This is done in order to offload 68000 processor.

We will now get a little bit more into details by reviewing essential notions for game developm...

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SEGA Megadrive game development #1

An overview of  SEGA Megadrive game development

Introduction

SEGA メガドライブ / Megadrive / Genesis is a 30 years old console which recently regained interest thanks to the work of fans around the world as well as the o...

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Quick news!

No news for a month? This is outrageous! :-x

This does not mean we did not work on our next demo, as you can see here https://twitter.com/iamgunpog/...

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Artwork - Prince Perlin

Hello there! 

Here is an early artwork made by Gunpog (who is in charge of all our design stuff, including pixel art for Perlin & Pinpin.

I really hope you will dig the lining and colours the same I do! 

Would you l...

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ROM - (alpha) 3rd mini game finished

Hello there!

I finished coding our 3rd mini game this week. It will take place in a Dojo and consists on a sort of "simon game". I implemented various difficulty levels which will impact buttons and sequence's length.

Easy will rely on...

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ROM - (alpha) 2nd minigame

Hello there!

Hope you enjoyed Christmas and have space left in your stomach for new year's eve!

I worked a bit there and propose you to try out the 2nd minigame.

 

The idea will be to enter a private detective's office...

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Merry Christmas to you all!

We wish you to spend quality time with the people you love.

Eat and drink well! Relax and enjoy! :-)

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Welcome Shane! -> Demo #1 updated

Shane joined the party, and he is also playing with SGDK!

You may check what he posts here: https://twitter.com/TheShaneOBrien

I therefore updated title screen....

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DEMO #1 is there!

Hello!

You can DL it at https://lizardrive.itch.io/perlin-and-pinpin-the-robin-tower

 It includes many reworked SFX, but VGM too....

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OST - mini game song .WAV

Hello there! 

I finished mini-game song today. 

I don't know what you think of it, but am for once satisfied with what I have done.

Getting better everyday! :-)

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New supporter, new ROM :-)

Hello there!

Sean joined the party, so I added his name to thank you screen!

It's getting crowded there, thanks a lot!

I also decided to put the updated start screen right after boot screen.

This version also includes a min...

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Updated ROM + news

Hello there! Here is an update to yesterday's demo. Indeed, I forgot to put something back, leading to an issue with the shooting watch game (wrong palette). The version attached to this post is much better (edit: I removed the tower animation, as...

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Updated ROM (full demo scope covered)

Hello there! :-D


I made numerous changes lately, which you may notice or not.

- All screens have been implemented (including thanks at startup)

- Random voices have been implemented (characters talk according to text d...

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New ROM including mini quest

Hello there!

I cleaned my code a bit more this week, and decided to integrate to this ROM the "point & click" aspect we intend to develop for our game.

Idea is to offer various interactions at each and every level of the Robin Towe...

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New character added

What have I done lately?

I removed +250 lines of code, making it more easy to read, and hopefully quicker to run.

I added @iamgunpog 's last character for this class. This one is not easy to find and will give you an idea of what we ar...

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Beta ROM updated

Hello there!

You will find an updated version of the beta ROM enclosed.

I fixed some bugs here and there and added some content (sound and easter eggs).

I still need to add more tracks and better sound effects before releasing th...

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Beta Rom updated to SGDK 1.41+

Hello there!

We switched from SGDK 1.34 to its latest version this week-end.

This version provides various improvements, most interesting one for us being pictu...

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Updated beta rom!

Hello there, and thanks a lot for your support!

Here is a revised version including the interaction with the rabbit as well as a small bugfix.

Someone (ShiningBZH) established an all time high in the hidden minigame: 108!

Try fin...

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Beta demo rom!

Hello there!

Here is a beta demo rom for you. You may try it on your console or using an emulator.

This demo does not contain sound as well as all interactions which will be in the official demo.

Feel free to try it (or not, in c...

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This stays between us!

Hello there!

Here is a sneek peak of an additional mini game we will include in the demo and random places later.

Introducing: THE BLEEP BIRD! Or the CLICK BIRD? Or something else?

Please note that if you come out with an interes...

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#sneakpeek More refinements!

Hello there!

We did some more work behind the curtains to improve FPS as well as game's look and feel. This will hopefully be visible in the 720p (change settings if needed) video attached to this post! 

Some more characters alrea...

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#sneakpeek updated GUI!

Long time not posting an update... Sorry about that! 

This time we will show you our updated GUI: https://www.youtube.com/watch?v=nz8d05H0t8c (720p may ...

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#sneekpeak strikes back!

This (poorly recorded) video shows our game running on an Analogue Mega SG.

This is an FPGA console which reproduces the behaviour of a regular SEGA Genesis / Megadrive.

Everything runs fine so far!

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#sneekpeak again!

In this video, you will see:

- a talking European Red Robin

- our updated animated textbox 

- some dust randomly flying

We intend to use this scenery as an introduction to our upcoming demo.


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#sneekpeak

In this video, you will see our updated animation engine and event manager.

Animation engine allows us to easily define animation frames' sequence and duration for each and every character and situation. 

Event manager allows to d...

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A quick introduction

Some things you do not know about our game yet: 

- it's an RPG* (this does not stand for role playing game) running on Sega #Megadrive View Post