January Release Plans
These are the current plans for releases in January. Subject to change.
69 Days After v0.10 (January 12th) <-- Now Available!
[X] 2 New Polaroids
[X] Resolution Settings added for PC
[X] New Journal dialogu...
These are the current plans for releases in January. Subject to change.
69 Days After v0.10 (January 12th) <-- Now Available!
[X] 2 New Polaroids
[X] Resolution Settings added for PC
[X] New Journal dialogu...
The new version is complete. Lots of bug fixes and some quality of life upgrades in this version. Futa PC Player now plays the proper animations. Weather is now a thing, rain will replenish all flowers completely. Some fixes to item management, be...
2021-12-31 17:42:47 +0000 UTC View PostThe new version should be ready later today, at the latest it will be released by around noon (EST) on the 31st.
2021-12-30 11:30:51 +0000 UTC View PostI'm sorting people into their roles in Discord, if you have ever been an active Patron, please let me know what your Discord name is by sending me a message from your account on Patreon, and I'll be sure to put you into the proper role.
2021-12-22 21:00:39 +0000 UTC View PostThe new version of RogueLove is now available! Lots of new content this time around, a new floor, a whole new boss (the only one who can "engage" the player, as well), many new pieces of gear, bug fixes and more!
The changelog can be v...
2021-12-14 00:27:59 +0000 UTC View Post
Still a bit of a work in progress, I'll be changing the light levels and touching up a few other aspects of the rooms on this floor, I wanted to give you all a little preview anyway.
Welcome to the Keep Ramparts, the outer walls of the Dark ...
2021-12-07 20:51:40 +0000 UTC View PostJust a quick post here to let you all know I've uploaded a patch for 69 Days After, this patch fixes an error which was stopping one of the new Polaroids from displaying.
2021-12-03 12:25:36 +0000 UTC View PostHere's the current plans for December's updates, I'll be working hard to get all 3 out this month as we close the year off. I'm still looking into getting RogueLove and 69 Days After onto Steam, but I would like them to be a bit more complete befo...
2021-12-01 10:51:29 +0000 UTC View PostFinally fixed the monster navigation glitch, Monster's instructed by players to move to a location will no longer abandon their path. Plenty of new items and content as well, including but not limited to the Alchemy Station, and plants require wat...
2021-11-27 05:46:20 +0000 UTC View PostI've finally found a work around for the AI abandoning their paths. When the player commands a Monster to move somewhere, they will now attempt to move to that spot again if the navigation fails, and continue to do so until they reach the location...
2021-11-26 03:54:33 +0000 UTC View Post
Introducing a totally new crafting element and gameplay feature; the Alchemy Bench!
Using this new tool you will be able to mix potions much easier, and have access to a whole new section of enhanced quality potions; High Potion, High Mana P...
2021-11-21 01:56:31 +0000 UTC View Post
I'm excited to announce a new set of items coming out very soon for all patrons. Higher pledge tiers will have access to the higher and more effective items, but I've also included some for Silver.
These items will eventually be added to the...
2021-11-17 07:11:44 +0000 UTC View PostThe new version of 69 Days After is now available for all Silver+ patrons to download. You can get the link at password from the usual post;
https://www.pa...
Another big month here, folks.
For MGG I'll be focusing mainly on fixing the navigation system completely. Making the most recent patch, I learned a lot about UE4 navigation, and I'm pretty confident I'll be able to fix it soon. In addition,...
2021-11-02 22:36:24 +0000 UTC View PostI've uploaded a small patch to MGG, it includes a few fixes to monster navigation/control, this download uses October's password.
-Monster's will no longer interrupt each other's actions (with sex or fight requests)
-Food that is targete...
Silver patrons get your download over here: https://www.patreon.com/posts/42983052
The new version of RogueLove is complete and available for all Silver+ patrons....
2021-10-29 08:40:16 +0000 UTC View PostHello folks, while the new version is not entirely complete (still working on improving this interminable pathing), I will be releasing another patch tonight which fixes most of if not all of the new errors I've become aware of, and a bunch of old...
2021-10-24 01:57:54 +0000 UTC View PostA new expedition, a new polaroid, some new items, FISHING. That's right. Tons of new content and some bug fixes this version. Check out the full change list here:
2021-10-17 05:15:56 +0000 UTC
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Hey everyone, I've completed the new patch and it now live for all Silver+ Patrons. Here's what's new:
-Fixed a number of errors caused by adding click and hold actions
-Fixed a hard-lock caused by stylizing your monster when the pay debt...
Just noticed I forgot to post the release plans for this month.
I'm going to be finishing up the pathing fix for MGG, hopefully within the next week. I also want to release a new version of both RogueLove and 69 Days After this month, as I'...
I just released a patch which should fix an error that was preventing monster birth in the new version. This patch is now live for all Silver+ patrons.
2021-10-02 15:23:31 +0000 UTC View PostThe new version is now available for download. This version contains many bug fixes and gameplay improvements, as well as a new area and much clearer and easy to use HUD elements. Another version will be out in about a week which will improve the ...
2021-10-02 07:32:35 +0000 UTC View PostHey everyone, I'm making this post to let you all know that I'm going to have to delay the monster pathing update. I had to roll-back to the old pathing system unfortunately, and lost a lot of work.
I'm still going to be releasing what's don...
2021-09-30 21:28:27 +0000 UTC View Post
This is one of the new big changes I wanted to show off. Still a bit of a work in progress, but mostly complete; the new Monster select screen makes it much clearer for players which of their monsters they're about to style, train, sell, etc.
<... 2021-09-24 07:29:47 +0000 UTC View PostStill working away at the new version, there's a lot to change in this one and fixing one thing seems to break another. It's taking longer than expected, so I just wanted to make a quick post addressing it.
2021-09-23 22:02:25 +0000 UTC View Post
I'm so excited to show you all the new title screen, featuring a totally new, gorgeous hand-painted logo by Sed 21, the most talented Panda I've ever met.
Send some love and check out more of Sed's work on Twitter :3
2021-09-11 00:04:44 +0000 UTC
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Hey folks! Here's the current plans for September. I'll be finishing the new version of MGG which focuses on gameplay improvements, I've got a lot of good suggestions to go off, so thank you everyone who has spoken up so far (don't hesitate if you...
2021-09-05 01:35:34 +0000 UTC View PostI'm going to make a post here where everyone can post the bugs which have not been addressed yet, or suggestions for quality of life/gameplay improvements. I'll be focusing heavily on these over the next update, and possibly into the one after so ...
2021-08-27 20:42:17 +0000 UTC View Posthttps://www.patreon.com/posts/42983052
After some unexpected problems and a lot of messing around, the new version is ready to play! 4 New Monsters, a playable Gr...
2021-08-25 23:03:43 +0000 UTC View Post
I've been doing a little bit of testing here and there on the new spawning system, while I get the new version ready. It's going about as well as it could, above you can see one of the floors it's generated. Once I get it spawning doors properly i...
2021-08-19 01:58:50 +0000 UTC View Post