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CakeInferno

CakeInferno

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CakeInferno posts

Big Sloshy Tummy - Mini Animation (1080p/60FPS)

Here's a new mini animation loop that shows Zoe with a rather squishy tummy! Since the previous tummy animations were always a little over-animated, I decided to give this a more leisure pace. The deformations were by far the hardest part, as I ne...

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Big Sloshy Tummy - Mini Animation (4k/60FPS)

Here's a new mini animation loop that shows Zoe with a rather squishy tummy! Since the previous tummy animations were always a little over-animated, I decided to give this a more leisure pace. The deformations were by far the hardest part, as I ne...

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Encounter 2 - Even more environment progress

With the new mini animation finally rendering, I've been able to get back to the environment of the next Encounter episode. Note that what you're seeing here is still not final, but definitely pretty close to it. The remaining work I still need to...

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Squishy tummy - Playblast (No lighting)

First off, apologies for the low poly tummy! The model will of course be a lot smoother in the final render!

Here's a new mini animation I've been working on the side this month that has a particularly full Zoe playing with her big tummy. No...

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Encounter 2 - More environment progress

After doing the last touches on Zoe, I've gotten right back to working on the new environment for the next Encounter episode! This has overall taken a little longer than expected, as it took me multiple days to troubleshoot render crashes that kep...

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PM Swampiness

Hey guys! I thought it would be a good idea to put a bit of a management update here, as my PM inbox is giving me a bit of anxiety. Right now I have about 78 unread PMs, as well as a few more that I haven’t managed to reply yet. I’ve usually b...

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Zoe - Wind test and claws

The next Encounter is going to take place in a somewhat more windy location, which is something I'm hoping to show through Zoe's new dynamic fur swaying with the wind! There were still a few quirks I had to fix with her dynamics, such as all physi...

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Encounter 2 - Environment Progress

It's probably no secret anymore that I invest a lot of time making custom environments for my animations, which in my oppinion are always a substantial aspect of any animation, as they usually fill up a lot of screen space, even when there's a tow...

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Zoe Noms Ur phone - Mini Animation (Free Version)

Here's the new mini animation for October, ever so slightly late! I usually design these as 10 second loops, but with this one being about three times as long, I didn't quite manage to squeeze it into a gif without heavily sacrificing either the f...

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Zoe Noms Ur phone - Mini Animation (1080p/60FPS)

Here's the new mini animation for October, ever so slightly late! I usually design these as 10 second loops, but with this one being about three times as long, I didn't quite manage to squeeze it into a gif without heavily sacrificing either the f...

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Zoe Noms Ur phone - Mini Animation (4k/60FPS)

Here's the new mini animation for October, ever so slightly late! I usually design these as 10 second loops, but with this one being about three times as long, I didn't quite manage to squeeze it into a gif without heavily sacrificing either the f...

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Quick update on the October mini-animation

Hey guys! Just quickly letting you know that the new mini animation is still going to take a couple of days. I originally planned to have it done and posted today, but I haven't even rendered out all the layers yet. Zoe's new, dynamic fur is quite...

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Your Phone - Playblast 2 (No lighting)

Here's a second playblast of this month's mini animation, which has Zoe confiscating your phone for the day! After the longest running full animation, this might become the longest running mini animation, as it's already over 20 seconds long and t...

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Your Phone - Rough Playblast and other WIP stuff

Here's a super duper quaduper early playblast of next month's animation, which will probably have Zoe devouring your phone in front of your very eyes~! The animation is currently still rough and has no lighting, as I literally only started work on...

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CG Bonus stuff - High Res Skyboxes

Here's a small series of custom skyboxes I've originally made for Encounter! These were made in Unreal Engine with the Truesky middleware and later on heavily edited in Photoshop. Since there's a few CG artists and animators among my patrons I'd b...

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A look into the future (Not mobile-friendly)

Hey guys! First off, thank you so much for the overwhelming and still ongoing feedback on the recent animation! I'm quite happy to see the warm reception, especially considered how long it to animate and produce! (:

As previously mentioned, ...

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Encounter - Free Version

Here it finally is, my longest animation so far! Clocking in at over 10 minutes, this somewhat unique animation mocks a classic video game boss encounter and likely a somewhat unusual romance!

A huge thank you to all of those on Patreon for ...

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Encounter - Extended Version (1080p/60FPS)

Oh boy, this cover makes it look like one of those off-brand CG movies.

At long last, the finalized version of the new animation! A HUGE thank you to all patrons for making this insane project possible and sticking with me for such a long ti...

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Encounter - Extended Version (4K/HDR/60FPS)

Oh boy, this cover makes it look like one of those off-brand CG movies.

At long last, the finalized version of the new animation! A HUGE thank you to all patrons for making this insane project possible and sticking with me for such a long ti...

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Bonus angles - Preview

Here's a quick look at some of the bonus angles for the extended version of the animation that will be posted next month! Note that some of these were mainly animated for a 1st person POV, so they can look a tiny bit wonky from an outer angle. I'm...

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Encounter (1080p/60FPS)

When it's so early, there isn't even a cover yet!

Here it finally is, my longest animation so far! Clocking in at over 10 minutes, this somewhat unique animation mocks a classic video game boss encounter and likely a somewhat unusual romance...

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Encounter (4K/HDR/60FPS)

When it's so early, there isn't even a cover yet!

Here it finally is, my longest animation so far! Clocking in at over 10 minutes, this somewhat unique animation mocks a classic video game boss encounter and likely a somewhat unusual romance...

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Some final renders!

As usual, here's a small gallery showing some of the final renders with full post effects and color grading. Putting the frame sequences together became a fairly elaborate task, as with the native 60FPS format, as well as the extended length, fram...

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Animation sneak-peak (1080p/60)

1080p/60FPS: Link (Link gets updated regularly, make sure to directly use the one in the post on Patreon)

Here...

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Animation sneak-peak (4k/60)

4K/60FPS: Link (Link gets updated regularly, make sure to directly use the one in the post on Patreon)

Here's ...

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Sound design preview!

https://mega.nz/file/d4p2AIrJ#g40Tuy9Pl1mDjAXBTvqJNCyqCZ5k7PyAvb7tDtPT9vM 

(Link gets updated regularly, and might...

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Render progress

First off, apologies for the long wait. Rendering this lengthy animation is taking quite a decent while due to the sheer amount of frames. ;-;

Right now two thirds of the main part with Zoe are rendered. There were a few complications with a...

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Exciting post about taxes!

I've been reading about Patreon being required to include sales tax now and just adjusted the tiers with a couple of pre-defined categories they offer, including WIP content, as well as downloadable goods, and patron shout-outs for the higher tier...

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First render previews! (Not mobile friendly)

Here's a first look of some of the render previews from the first part of the animation! Right now I have almost 10.000 frames rendered, with roughly 15.000 more to go. Probably a few more since I'm still animating new scenes, but these should ren...

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Polishing and Render Prep

Render prep for the new animation is almost done, which means that I'm planning to start rendering tomorrow! Throughout the last weeks I've been improving the animation, revising the entire environment, got rid of all the remaining bugs, optimized...

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