OguRetsu
eigengrausgenerator

eigengrausgenerator

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eigengrausgenerator posts

More Patreon unearthed arcana...

Hey gang! I've rebalanced the patreon tiers again. I've shifted custom NPCs to the $5/month mark, as I feel like it's a reasonable sort of price point (and let's face it, more likely to nab more people). I've tried to shift the lower tier...

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2.1 "Ships and Relationships" has been released!

Hooray! At long last, I've pushed the next update to live. Big thanks to everyone that helped out with the town squares and ships, will be doing a lot more with them in the coming months. 

Changelog:

  • Added d...

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Towers, Libraries, or Town Squares?

Hi everyone! This is the first of the Patreon-only polls for the community generated stuff, which will be included in not-this-update-but-the-next. I'll be contacting Benign-Benefactors about their one-off as well, so don't feel like you've been f...

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Re-balancing the Patreon

Hey guys,

I've done some slight rebalancing of the rewards for the Patreon. This is still very much up for changing- I want to give value to you guys, but don't want to make any promises that I can't keep. I personally feel better about keep...

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v2.0 "A Man Walks In With A Gun" is now live!

  • Total rewrite of code, from the top to the bottom. No stone left unturned.
  • Added support for editing NPCs. No more renaming the bartender on the fly because he had a weird name that sounded vaguely phallic!
  • Added support fo...

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Prepare yourselves!

The man sitting at the bar is on his fifth, maybe sixth drink. There's not a lot of activity in the tavern, so as you sit at your table, discussing your next move with your comrades, you can overhear his ramblings, which are primarily con...

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Fermata

Hey guys. Sorry for the lack of any apparent development- IRL, I'm a composer, and have had a major commission which I've had to focus on completely, since it's a rather hefty commission. Like a fermata, the music of development pauses until the c...

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2.0 Beta!

So, I've officially moved into the bug-squashing phase of 2.0! I had a change of heart with the naming; I was initially going to name this 1.5, but there's been such a drastic overhaul of the code that it's virtually unrecognisable. So 2.0 it is.&nbs...

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Getting closer...

Hey guys! Many apologies for the long period of silence. I've been hard at work on the latest update, which has involved a *lot* of refactoring of code. But it hasn't been a fool's errand, and you shall soon see the fruits of my labour- multi...

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Back in the land of the living!

Many apologies for the month of no-contact, I've had to actually *work* for a living, which has well and truly sucked (I kid, I've just been playing in musicals, which is fun, but totally draining). I've got some thoughts about where I want to go wit...

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1.4 Released - 'Tiptoe Bandits'

Woohoo! Finally pushed out 1.4, the 'Tiptoe Bandits' update, named so because it includes factions, and tooltips, and because I'm terrible at names. Thanks to the [Discord crew](https://...

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Tooltips!

So I realised that some of the options in the generator are a little uh... confusing. This isn't by design, as such, but I've been optimising for the features that I need; I'm self-admittedly terribly selfish, and have been writing the stuff that I w...

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v.1.3.5 - Toolbox Johnston

Named because the big two features in this are a bunch of things added to the toolbox, plus racial last names! Also: the excellent murder mystery adapted from Assassin's Creed has been implemented as a test of an adventure module system running insid...

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Analytics

Just thought that I'd show you some of the behind the scenes of the Google Analytics stuff- as the hype from my post on /r/DnDBehindTheScreen died down, I've se...

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First steps towards mobile...

Just wanted to give you guys a quick update; using the Patreon money, I've purchased the excellent Pocket Primers bundle from Humble Bundle (https://www.hum...

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A Case of Linearly Growing Pimps

So, I just thought that this was too funny a bug to not share...

I'm currently working on generating the entire population of the town, complete with occupations, which is a tricky bit of code that I haven't yet written, which would have it expand ...

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1.3 is live - Sociopolitics!

V.1.3 has been pushed to live! Changelog is as follows...


- Added town sociopolitics- now you can have an anarcho-syndicalist commune! Will integrate this further into the engine in future versions (i.e. communist societies having fixed ...

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Town overviews are coming...

Q. "Gee, I sure love this town, but wouldn't it be great if there was an overview about the town's political system, and policies on free trade, welfare, magic ...

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Custom domain!

We now have a custom domain! No longer do you need to remember an unsightly GitHub link- you can just type in www.eigengrausgenerator.com and you'll be golden.

q. "But why?"

a. Because it's slightly more professional looking.

q. "But wh...

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Behind the curtain...

Working on a potted campaign generator (sourced from the DMG shhhh)... Should be pushing it out in a couple hours!

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Hello, world!

So uh... My post on Reddit went absolutely wild. Chances are that you, dear reader, came across the generator from the post! 

I have a lot of exciting stuff in store, and am so flattered at the incredibly positive attention that it has receive...

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