Hey guys, the new league is coming soon and I wanted to hear your opinion on what style you'd like to see me focus my work on!
Oh and I'm publishing information on the new stretch goals and patron benefits tomorrow.
2022-01-20 20:13:06 +0000 UTC
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This is the updated 3.17 timeline
This is not final and subject to change. The checkboxes are purely visual, many of the features are work in progress still.
More features - especially related to the 3.17 upcoming POE changes will stil...
2022-01-17 14:07:41 +0000 UTC
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We're testing out a major new feature: FilterBlade AUTOMATA.
The picture will provide you with more information, but essentially it's a way to keep your custom filterblade filters auto-updated, without any need to install or actively ...
2022-01-15 23:43:45 +0000 UTC
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Hey guys,
I wish you all a happy new year and I hope you're having a warm, relaxing and safe time.
Last year my filter received quite a few upgrades and FilterBlade did so as well. Here are some of the highlights released over th...
2022-01-05 02:14:58 +0000 UTC
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The recently published endless delve preset on filterblade saw a lot of usage with 25k+ implementations.
Just published a similar preset for endless heist, so if you're looking forward to tomorrow's event, I recommend grabbing it!
2021-12-17 01:57:47 +0000 UTC
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Heya guys, this is the preview of the upcoming 8.4.0 version. I hope to release it these days, maybe even tomorrow. Patch-Notes and beta version found below.
I'd appreciate it if you can try out the "very strict" version and tell me how it f...
2021-11-15 22:12:17 +0000 UTC
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Path of Exile is an escalating game. Every update GGG adds more items, removes some other ones, adjusts mechanics and on average increases the power creep. Old items become less expensive and valuable and some inherent properties of the drops chan...
2021-11-15 12:00:01 +0000 UTC
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Hey guys,
I'm not sure if you're still playing scourge or not. The reception of some of the league aspects is quite mixed, but regardless I wanted to provide you guys a sneakpeak to an
filterblade update that will be available fairly soon...
2021-11-14 10:40:59 +0000 UTC
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- New goals set for 3.16
- Necros style added for 3.16
- Maven Moan Soundpack added to 3.16
- Vivid Style moved to 3.17
-FilterBlade sortlist rework moved back to 3.17 due to high technical complexity and potential instabil...
2021-10-20 01:43:25 +0000 UTC
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If you're technically interested or just curious and want to find out what exactly is under the hood of the filter & filter generation, how it updates every few hours and how all of this is setup: this post is for you
Also: As usual the ...
2021-10-18 12:27:16 +0000 UTC
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This is the broad sketch for the implementation logic for cluster jewel filtering.
2021-10-09 15:15:49 +0000 UTC
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This is the first draft of a feature timeline.
The plan is to keep it updated and improved every league from now on.
Comments & Suggestions are appreciated.
2021-10-06 09:56:01 +0000 UTC
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This took a while, but we finally finished the work on the public user-made presets!
These are modular changes, that you can build your filter-save with on filterblade. But wait there's more.
- Every time you load your save, it grabs t...
2021-07-07 15:30:26 +0000 UTC
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Hey guys,
all the new filter styles I've been teasing over the past weeks (and more) are now live!
It also includes several improvements tot the filterblade UI, some new filterblade tools, base filter and generation/tiering. algo...
2021-05-21 07:58:49 +0000 UTC
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Hey guys,
The beta for the upcoming update is live!
The beta features several new and returning styles and several improvements to filterblade.
Available styles (2 more and some features yet to come):
- default
2021-05-18 22:46:44 +0000 UTC
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2021-05-17 22:29:24 +0000 UTC
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Hey guys,
quite many of you will be likely happy to hear that an old style - Vaal - is coming back! Today it's initial re-implementation has been finished
Here are the main features:
- It's a value-orientated...
2021-05-14 00:15:34 +0000 UTC
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Hey guys,
since the launch of 8.0 I've been working on lot on further building up my domain language to improve filter and style generation.
This work is important, because it would influence the quality of all future styles.
So ...
2021-05-09 17:01:03 +0000 UTC
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Hey guys,
The 8.0 filter is almost ready and will be finished today after the seasonal release stream on twitch.tv/neversink in a bunch of hours.
The filter is now generated using a small custom programming language (Exo) built by me. ...
2021-04-16 10:54:33 +0000 UTC
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Public beta starts in a few hours :). There will be a new post here. Come join discord for feedback and discussions!
8.0 Changelog v2:
- Rewritten the filter from ground up, using a custom programming ...
2021-04-12 22:52:38 +0000 UTC
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Hey guys, I wanted to give you an overview of the upcoming 8.0 filter changelog.
Alpha access testing will likely start by the end of next week. Until then, enjoy the overview.
(keeping this post short, because there's a lot of work).<...
2021-04-02 08:19:05 +0000 UTC
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This bit of news might not be super exciting, but it's a really big thing for the future of the filter and stability of the site.
All components of filterblade: frontend, backend, filter generation, storage - are now AWS hosted.
...
2021-03-12 10:10:59 +0000 UTC
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Heya everyone, we've been busy at work for the new filter and filterblade migration and I wanted to give you guys a short update!
We're migrating filterblade from OVH to AWS and it's already pretty much done. The new architecture is much mor...
2021-02-17 21:50:30 +0000 UTC
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Heya everyone,
I'm really excited to give you guys an overview of the new upcoming Filter and FilterBlade features coming for the next update and over the course of 2021!
Last year we introduced some major features to FilterBlade and t...
2021-01-10 17:50:05 +0000 UTC
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This post will give a sneakpeak into how gem tiering will work in the upcoming update!
Gems in POE are getting more and more complex. They drop with quality, level, corruption state, they come with alternative qualities, can be awakened, can...
2020-11-08 09:44:36 +0000 UTC
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Heya guys, I wanted to talk a bit more about the filter version 8.0.
Around 2 to 3 years ago I've had the idea of designing a small meta-language, that I can then use to generate other domain-languages to then generate concrete languag...
2020-10-05 08:45:44 +0000 UTC
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Hey guys, I got a bunch of news and goodies for you today! I've just updated the Filter(Blade) for harvest!
You can get details here: 2020-06-19 19:03:56 +0000 UTC
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Hey guys, so this is a preview version of the upcoming filter 7.8.2. There's a quite a lot of changes here (and a few more to come). This version focuses a lot on adjusting the strictness of the filter (especially high strictness) to the loot pina...
2020-03-24 23:31:48 +0000 UTC
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Do you know these things?: https://imgur.com/4szEwlE
We call these "sortable lists" internally. As part of the large reworks and improvements, these are getting a majo...
2020-03-08 15:15:54 +0000 UTC
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Hey again,
I can and want to finally talk a bit about all the upcoming features, the way the filter and filterblade is developed and what is coming this year... and also next days.
First a little bit of background, bear with m...
2020-03-06 10:29:24 +0000 UTC
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