Yakuza 6 cutscenes fix
Continuing my streak, I downloaded the newly released Yakuza 6 following a request, looked at its code and made a 2021-03-30 06:40:28 +0000 UTC View Post
Continuing my streak, I downloaded the newly released Yakuza 6 following a request, looked at its code and made a 2021-03-30 06:40:28 +0000 UTC View Post
To follow up my solution for Yakuza 3 released yesterday, I downloaded Yakuza 4 and Yakuza 5 of the Remastered Collection and updated my trainer to cover these games as well. This time I also tested the games specifically at 32:9, compared to just...
2021-03-28 08:36:21 +0000 UTC View Post
Following a request, I installed the game and found a way to remove the 'black' bars affecting th...
2021-03-27 21:23:31 +0000 UTC View Post
I got the game straight from the developer, through the /r/ultrawidemasterrace curator, but like most Unreal Engine 4 games, it simply reduced the field of view the wider it got and it displayed black bars at the cutscenes.
On February 20, ...
The game was released to Game Pass one day earlier than its global release date, so I got on it.
There was nothing extraordinary about its code related to the black bars, so I relied on my past research, and field of view calculations inspir...
2021-03-25 11:11:13 +0000 UTC View Post
A small fix following a PCGamingWiki edit claiming the game is vert-. It properly scales at 21:9 resolutions but not wider. Considering the game is in open beta and set to remain free-to-play, it's likely to get many updates, so it's quite possibl...
2021-03-24 09:09:48 +0000 UTC View PostA WSGF user requested that I look into the new Game Pass version of The Evil Within, which comes with a first person mode and an option to change the FOV in that mode, along with some other improvements.
I downloaded the rather sizeable 50 G...
2021-03-22 05:02:43 +0000 UTC View Post
The game mostly relies on the default Unreal Engine 4 behavior, so there was nothing particularly complicated in creating this fix based on my past findings. I just had to adapt them.
On March 10, The Medium was updated to support ultrawide and superwide resolutions. Many seemed happy, but as a modder I was ...
2021-03-12 20:35:48 +0000 UTC View Post
Breathedge is another Unreal Engine 4 game that produces vert- scaling by its use of horizontal field of view. The game comes with an FOV slider of 70-120 degrees, which is alright for 21:9, as the maximum of 120 is equivalent to 106 at 16:9. &nbs...
2021-03-08 01:11:17 +0000 UTC View PostFollowing a series of requests by several WSGF users to contribute Detailed Reports, my inability to help due to my moderator status only affecting the subreddit and Discord, and the...
2021-03-04 21:48:20 +0000 UTC View PostEvery now and then I get requests or I just download and try games to see whether they support wider resolutions. Sometimes they don't and the solution is as simple as an aspect ratio change or a launch option, and it doesn't feel right for me to ...
2021-02-27 22:51:12 +0000 UTC View Post
Two or three days ago, I got a request for a solution for the Game Pass / Microsoft Store version of Ori and the Blind Forest: Definitive Edition. I downloaded the game shortly after to see if it would share any code with Ori and the Will of the W...
2021-02-20 10:29:55 +0000 UTC View Post
Running the Assignments system on PCGamingWiki, I watched KingKrouch cover the game and the 2021-02-19 13:15:39 +0000 UTC View Post
The game was originally released exclusively to Epic Games Store and now it's coming to Steam in less than two weeks. I got an early Steam copy through the /r/ultrawidemasterrace curator, which is a bit funny, considering we can't even review it a...
2021-02-18 06:23:41 +0000 UTC View Post
I was working non-stop for almost two days, improving The Medium trainer even further mostly following a re...
2021-02-07 11:20:22 +0000 UTC View PostThe Medium trainer now has 32:9 and 48:9 support with all the icons where they should be.
2021-02-05 11:40:57 +0000 UTC
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As teased earlier, this is what I've been working on lately. I got an early review code to 2021-02-04 11:48:15 +0000 UTC View Post
Something is cooking up and may be released soon! It's unlikely to be a huge hit but it has a very crafty implementation under the hood. I sure do have a love-hate relationship with games because I want a challenge but I also don't want to burn ou...
2021-02-01 19:53:13 +0000 UTC View Post
Following a request on reddit, I had the game preloaded just to look into its ultrawide support after the developers famously 2021-01-30 10:28:37 +0000 UTC View Post
As usual in Microsoft Store apps, the game files are inaccessible, so I produced a new solution following a 2021-01-24 01:32:18 +0000 UTC View Post
Looks like my just released patcher is the first ultrawide solution for the game since its release in 2017! It's taken qui...
2020-12-28 04:59:25 +0000 UTC View Post2020 started quite well. In January, I managed to produce an ultrawide solution for Dragon Quest Builders 2 despite i...
2020-12-24 12:43:23 +0000 UTC View Post
After the game release in October 2019, I was having a hard time downloading the game from Game Pass while other WSGF members were desperate for a solution.
Having downloaded it, I started working on a trainer, 2020-12-16 18:31:03 +0000 UTC
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Shortly after I created and published my Red Dead Redemption 2 trainer, I was approached by a user who...
2020-12-08 17:47:08 +0000 UTC View Post
Following a WSGF report of the game having black bars at the cutscenes but no gameplay FOV decrease, I began to prepare to mod the game by experimenting with Drake Hollow, which is affected by the same behavior. It has taken me around 7 non-stop h...
2020-12-02 09:16:29 +0000 UTC View Post