I received a request for a fix for this game made by the creators of Endless Space, more recently known for Humankind and the upcoming Endless Dungeon. The person told me they had tried hex editing the game files to no avail, so although I did not...
2022-07-08 08:20:26 +0000 UTC
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The long-awaited Swansong update had just dropped and I found that the devs had attempted to fix some of the native ultrawide issues affecting the game. Before the update, the gameplay FOV scaling was purely horizontal, so the 21:9 and wider users...
2022-07-02 10:49:14 +0000 UTC
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Hopefully this brightens your day!
2022-06-24 15:15:51 +0000 UTC
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A relatively straightforward solution made in response to a specific request from a 16:9 user. I didn't feel like making 2022-06-16 09:18:51 +0000 UTC
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In the weeks that followed the release of Swansong, I really wanted to fix something new but there were no new games in need of fixing.
The release of The Quarry was surely making waves though, as the dedicated ultrawide thread on Steam ama...
2022-06-11 10:56:00 +0000 UTC
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As you may know from reading the previous posts, leaving PCGW meant that I could no longer request games from its press account, and my /r/ultrawidemasterrace contact mostly moved on to represent a manufacturer of PC peripherals, which effectively...
2022-05-18 14:31:17 +0000 UTC
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It's planned for this week :)
2022-05-17 06:38:54 +0000 UTC
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The game remains as weird as it was, and despite the records of thousands concurrent players, the solution has not even reached 100 downloads. Still, I want to keep you up to date and so I'm sharing a couple of new screenshots made in the new mode...
2022-05-07 02:08:26 +0000 UTC
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Here comes another Unreal Engine 4 game in need of fixing! Thankfully, it was not in the usual way, as the game is built around a 21:9 aspect ratio, letterboxing to that at 16:9 and pillarboxing at 32:9. On WSGF, we'd call that 'Anamorphic' but fo...
2022-05-06 04:56:37 +0000 UTC
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I put my prior findings to use for this free game released just a day ago. According to its description, it's a prologue that is less than 2 hours long, so I'm making the patcher available here and hoping to create a public fix for the full game o...
2022-04-22 21:48:17 +0000 UTC
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The good old YFOV config tweak from Unreal Engine 4 works with the City Sample demo of Unreal Engine 5 used for 2022-04-18 10:32:59 +0000 UTC
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The latest update to the game must have been significant, as I got two comments for the PCGW page reporting that most of my
2022-04-13 13:02:10 +0000 UTC
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Phew. Another long read ahead, but you'll understand why if you get to the end! If not, here is a link<...
2022-04-08 13:03:56 +0000 UTC
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Just something I've been trying to fix. Hopefully I won't run into a particularly troubling issue to have to abandon the efforts. Right now the goal is getting close to perfection in matching the vertical FOV to that of the original aspect ratio, ...
2022-04-06 03:02:49 +0000 UTC
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Today I woke up to reports of my original solution for Death Stranding not working for the Director's Cut edition of the game. I did not even know the upgrade cost at the time, so my first reaction was bordering on disappointment, as a shared exe ...
2022-03-31 08:11:24 +0000 UTC
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After a personal request, I began to look into Far Cry 5 in order to increase its FOV limit of 120, which the person found to be too limiting even at 16:9. Although there were many similarities between the Far Cry games, and I knew a thing or two ...
2022-03-22 17:52:17 +0000 UTC
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The most anticipated Steam game of yesterday was Tunic and it also made a surprise appearance on Game Pass. I got on it as soon as I could, then spent the next 6 or 7 hours on reading through and experimenting with its assembly code without a paus...
2022-03-17 10:05:04 +0000 UTC
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The Sexy Brutale was released in 2017 and even got covered in a Detailed Report on WSGF.
Although the game defaulted to the user's desktop resolution, it did not allow to select anything wider than 16:9. Ignoring the lack of ultrawide resol...
2022-03-15 21:20:29 +0000 UTC
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As you know, whenever a new game is released on Game Pass, I try to check whether it supports ultrawide. In the case of Young Souls, I found a Steam post inquiring about its ultrawide support in October last year. The developer responded but the n...
2022-03-12 17:42:37 +0000 UTC
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In the absence of notable releases or opportunity to get the most expensive and recent games, I responded to a request to fix this game from 2006 which lacked solutions even for 16:9. HaYDeN made fun of it, but I always try to cover all kinds of g...
2022-03-08 07:08:23 +0000 UTC
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An update that has been available to Insiders of the Xbox app for a while (accessible very easily but being an extra step to take) appears to be live to everybody now. I know it is for me!
The reason it is relevant to ultrawide and wider us...
2022-02-26 02:59:36 +0000 UTC
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Looking for a texture in the memory of a program is like looking for a needle in the hay. In 3D games, there will be thousands upon thousands, and their actual size would not be known just from having a look. It may not even be stored in the code....
2022-02-15 22:31:06 +0000 UTC
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Here is another game for which I have found a solution but the code would need to be better tested, prepared and then packaged. Since its release 9 months ago, its all-time peak is 6 players on Steam, so I don't think it's worth putting out there ...
2022-02-14 00:11:15 +0000 UTC
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I thanked each of you when you joined, and in my mind I'm thankful every day, but I would like to thank you openly again.
There is no knowing whether any of my fixes results in a donation, and the 1000 downloads of the one for Sifu in ab...
2022-02-09 12:44:30 +0000 UTC
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Sorry for another post on this! After a few hours of sleep I checked my phone and noticed a bug report, which got me to get up and find a number of issues with
2022-02-07 06:49:42 +0000 UTC
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I'm super exhausted after working on this fix mostly due to staying up late, but I want you to be among the first to know of its existence. The gist of it is that it's an Unreal Engine 4 game on a newer build, though with no clear signs of exhibit...
2022-02-07 00:52:25 +0000 UTC
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As I might have told you, the thing I probably dislike the most about game developers in relation to ultrawide is when they introduce their own flawed implementations of ultrawide support and break my existing perfect solutions for all aspect rati...
2022-02-04 14:15:37 +0000 UTC
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I have a work-in-progress fix for this low-key game, but as you can see in the last screenshot, changing the UI behavior so that no buttons are out of view causes the textures of some scenes to zoom out so much that it may affect the immersion. Le...
2022-02-04 09:34:41 +0000 UTC
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Whenever shovelware is sent to the /r/ultrawidemasterrace curator on Steam, you know the creators' goal is to use the established platform to promote their game for free, but when we receive an already popular game from a reputable publisher with ...
2022-01-28 11:09:12 +0000 UTC
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After a WSGF request, I looked into this newly released Unreal Engine 4 game featuring artwork in the place of black bars, just like Hades.
My first course of action was to remove them the usual way of correcting the aspect ratio, but it tur...
2022-01-27 08:11:01 +0000 UTC
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