With my schedule less busy, I've had some extra time to read more of what people are saying about the game. I've noticed a few discussions of death/resurrection in the TLS world, so I thought I'd write a quick lore post to clarify that for those who ...
Hey guys! I'm finally not behind schedule - this release will be a little tight, but I feel justified in taking a break to show you guys something fun.
Nomo drew the attached two images as a gift for me. ^-^ I believe this is the first time anyone ...
Folks, I'm going to keep this short because I really hope I can hit my desired deadline but I need to focus. To keep this post from being too brief, here is a screenshot from the upcoming content:
Hey, everyone! This cycle is going slowly, so there's not a lot to report. I don't like mapping but I do it, etc etc. Since I anticipated that might be the case this week, I planned to have something else to show you that's more interesting.
Hey, everybody! The release went fairly smoothly, so that's good.
I always try to use the week of bugfixing to work ahead on the next release, but I'm not as far ahead as usual this time. Not that I was unproductive, just not productive on the thin...
Originally I wanted to start 2017 with a huge Zirantian release, but I think a long delay leading to a larger-than-average release would be bad for my productivity. Instead, I hope I can get the first Zirantia release out next Friday. F...
So... 2016. It's hard to know where to start with 2016.
On one hand, the death in my family made this a very difficult year for me personally. I don't want to say very much about it at this point, though it kind of overshadows things. Aside from th...
The weekly update falls on Christmas this year, so I'll keep this brief. I hope everyone has a great holiday! If you're with family, enjoy them. If you're alone, hope you have a relaxing day off. If you're working... me too.
Spent this week working on fixes for TLS 0.22.4 and various side projects, so not a lot to say there. I hope to get into the Zirantian update soon, but meanwhile... it's time to talk about that lovely map up top. This one also comes to us courtesy of...
The release has gone... okay. We reached 143 comments in under 48 hours, I believe that's a record (thanks to everyone helping with bugs, though, and I always find the discussion of strategy or plot encouraging). But version 0.22.3 hasn't gotten a lo...
I won't get too much into personal stuff this update, but I'm feeling heavy at the moment. Big family holidays like Thanksgiving aren't the best of times, but also we recently passed four months since the death in my family.
Myeh, either a buggier release than usual or I am having a harder time dealing with all the bugs. There will be another bugfix version coming out in the near future and I will have to give an estimate for version 0.22.0 next week.
The current plan is to release Ouroboros on several new platforms on Friday, then TLS 0.21.2 publicly that evening. Once that is done, in theory secondary types of work will slow down.
The next TLS update will return to Yhilin and cover some loose ...
This week was busy, and not in a good way. There are so many little things involved with a commercial release across multiple stores, it has sapped my time and energy. The good news it that I shouldn't have to do a fair bit of this a second time...
2016-11-06 22:26:02 +0000 UTCView Post
EDIT: As a reminder, this is a $10 game - you get it as a bonus when your patronage reaches that number. So one month at $10, two months at $5, or ten months at $1. If you want your copy after hitting that, just send me a message!
So, you're probably all wondering about the map. I've been poking the mapper periodically and seen proof of progress, but not as much as I wanted. I had hoped to have a finished product by today, now November 1st seems more likely.
This was one of those weeks where I ended up frustrated even though technically things went pretty well.
A good example is all the emails I exchanged with Nutaku. They like the game enough to feature it on their site, they've offer...
2016-10-23 16:38:00 +0000 UTCView Post
Well... the silver lining from this week is that most of this is stuff I shouldn't have to do a second time. I'm way better connected to the fledgling NSFW game industry, that has to be good for all future game development, but I've spent so much tim...
This was one of those weeks where I was technically pretty productive, but mostly in the less fun ways.
For example, I spent a while creating a censored version of all the Ouroboros CGs (required to get on DLsite thanks to Ja...
2016-10-09 16:43:55 +0000 UTCView Post
I'm feeling good, lots of raw creativity flowing. Relaxing some was probably healthy for me, but being deep in the creative process makes me truly feel like myself.
Once again, doing all kinds of things this week: - Lots of business s...