gumroad
In this scene you will find a workflow to generate terrains in a procedural way with a shader and planes with array modifier.
The shader tree has been organized to manage mountains vegetations and water level separately.
Hope you enjoy :)
albinonn544227
jiroJohn Collection
Delusional
Kouanto
xiopath
TerasX
Jorge Rivera-Herrans
Miska Fredman
krk42k
Naomi tyan
ladykraken
Hatten
ソルト増しまし
Glittergoth
しろくまる
Xebra/Lucent
Heebo
FullMetal
AkkaSenpai
Надежда Третьякова
。
コウタ 高橋
Zerina
Zaelum
f4te.
Shadow1_c
TEMPURA WORKS
MooresLawIsDead
ENIGMA40
ElectricKronos
MarkNarrations
The Daily Tism
prechtlvito
Matt Rumancik
Harsh
jyu man
miss melly belly
赤城ガント
cruthlessc
栃乙女ざくろ