gumroad
In this scene you will find a workflow to generate terrains in a procedural way with a shader and planes with array modifier.
The shader tree has been organized to manage mountains vegetations and water level separately.
Hope you enjoy :)
黑之巢
warmm
myht
Thegoddessfilms
KiraChamo
BeastBride
Союз писателей и переводчиков Табуна "Стальные Перья"
GODDDFATHER
VAMpasserby
zapphier
Sky Cat
KittyKlaw
Escanor
Eris Snail
Skyblade3DX
Genosse Stahl
広助🔞
jssuarez
captaingm
All Girls Reaction
Rattfood
AquaLessPantsu
ryujou
VeroSin
yamaori
fantasyfetishlair
羽霜ゆき
彬 刘
Haarmades
Caretaker Publishing
moqumoqu
Aseiusx
StevenC
孤鳥
WarDimension
Carrot
あねかわ
AnnahKetsuno
PatchnotesPending
みかん