OguRetsu
monkeygogo
monkeygogo

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DEFAULT BODY UPDATE!

So far so good! I managed to make a lot more progress since the video and have really got into getting the deatails into the hands and feet sorted yesterday which as always are sooo complicated! In the previous post these were just blobs roughly scultped as place holders. I hate modelling hands and feet but hopefully sculpting this base will help for next time round!

These have then been attached back onto the body! So the nect major part to work on is the head and face! Its actually killing me looking at its blocked out hideous face at the moment!

The chest isn't too bad at the moment but the back could be doing with a bit more work!

I'd also like to thank everybody who wrote in privately about my feeling a bit low recently! It has cheered me up and thanks to some long chats with my BF i do feel a lot better!

I'm hoping that today's upbeat feeling will continue on indefinitely, it will certainly help with sculpting!

Though what would be handy is some real good reference! Unfortunately I'm really incredibly scrawny at the moment due to lack of gym!

Aye I miss those days i could just stroll into the gym whenever I wanted too

I mean its not like I can't do that now - but I'm just so much more dedicated to working on my own projects and patreon these days!

So I just have to do the best I can with whatever reference i can give myself!

Anyway better get back to the sculpting I'm hoping to be able to do a 3D print by Friday whilst i look into another 5050 at the same time! Its going to be a fun end to the week!

More progress to come real soon!

- Monkeygogo


DEFAULT BODY UPDATE!

Comments

Its honestly incredibly fun to do and much fun than polymodelling (max/maya) this is becuase Zbrush sculpting is more like being a painter. Where as polymodelling is more about being technical with topology and such.

If you need alternate references, where should we submit shots? :P jkjk

The sculpting process is fascinating to watch. Thank you for sharing it!

Baylien


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