patreon
So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
shimushite
OmanAnimations(NSFW)
Krieginax
Karl, Brad, Nisha and Lucas
Naxless
One Trick Dragon
ValterJHerson
justausernamesfm
jackhearth56
Sticky
ADVPodcasts
michaelcthulhu
AkamoriAdult
シャーやま
ComfyUI Studio
星野エイラ EIRA
Litsilium
Motion Ape
DLGB
ozzycheeze
Lon.wolf studio
Naar(なーる)
Mari
kennycomix
flou
onikanzei
PJ PENG
baritatsu
ぐまから
alisagromova
Rule34Lab
Mumble Etc.
goodpea2
oniiyanna
KrownedKueens
いぐくん
bigdicklover
DarkMatter2525
四畳半
Sea bream