patreon
We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height.
For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.
✨SparklesRolf✨
A-side
Wuni🔞
Neptor
hncreates
takanon
Monkeyspirit
JANGCRU
Steel cook
Jackwoodguitar
Mocaccino
suirano
Basin_duck
Jenny Dolfen
麻倉由衣
Sincerely, Noceur
TimeGhostHistory
Razvan Iulian
RXQ
BananaBread291
Perinart
Drift City Remastered
AWD!
SentientPaperclip
AFK
DrZoroPlus
thelemicunion
ふぇいと
Chiropractor Max Reiner
ST | HAY studio
Joemike Animations
Dave Cook
Zempy3
muttwave
Casal Praiano Oficial
Grapple Day
Seiteki keiren
Warmly
miika3d
putito957