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Been learning about texturing workflows and realistic rendering. It's a lot to take in, but here's my first attempt. Was rendered in-engine. The only downgrade during gameplay will be less polygons, leading to a rougher silhouette.
AbP_Art
佐久夜
ehrrr
PrincevulpineComics
Adam Sayne
tesomu
Plum
なを。
veritasium
navefa
dsana
rokuichi-61
PixelPawAI
りんご畑
Umiona
BixbyAi
Eddie
HarvestAudios
AG.figure
Yui
latissa
Guschdimuschdi Datapacks
meme432
ネトラージ 🔞
aizenpochi
synfinity
russelbuck
Jokanim
Baby Moon
☆tarosa
clinko clinko
JoshiiJraws
SlowlyWeed
かめ
ニーノ
おはことめ
haku3490
Nick Medukha
TGLReacts
Clauss