3D Modeling/Game Progress (Daily Journal)
Added 2025-01-02 00:58:54 +0000 UTCUpdated 6-20-25
Day 1 of the 3D modeling is going better than planned. I thought I would of quit by now π A 3D game may be possible.
Day 2
I was able to figure out some issues for the 3D modeling that was an challenge in day 1.
Day 3
80% done with making the foundation for the 1st practice model.
Day 4
Texture on the character is 80% done. Foundation of the model is finished.
Day 5
Texture on the character is 100% done.
Started rigging.
Day 6
Finished rigging character.
Improving rig for animation.
Thinking about how to improve face.
Day 7
Improved rig for animations
Day 8
Ran into some issues when animating the face. May have to adjust it.
Day 9
Remade face
Day 10
Animated face
Day 11
Continuing to learn face animation
Day 12
Finished learning face animations
Day 13
Start learning Body animations
Day 14
Learned how to save different animations so I can switch between different ones.
3D model was added to the game engine. It works correctly so far. I haven't applied animations to it yet. Was able to fix a few bugs.
Day 15
With the model I will use for the game character I am trying to animate the character to put into the game engine as a test. It is a challenge so far to figure it out. Some things weren't working as expected.
Day 16
Successly added 3D character model into game engine with working animations!
Music is ready for the game.
Testing out some landscapes.
Day 17
Worked on landscapes and unable to get them to work properly.
Day 18
Landscapes are working properly!
Grass like Zelda Breath of the Wild.
Water WIP.*
Day 19
Improved model successfully put into the game!
Day 20
Sky added to the game.
Weight gain tests with the character.
Day 21
Worked on fattening the character in the game. WIP
Day 22
Continued to work on fattening the character in the game. Success.
Day 23
Started player animations such as walking and idle.
Day 27
Fixed idle animations for NPCs
Day 28
Movement for player is working much better.
Day 29
Took a look at options for character jumping and decided to wait on it.
Worked on moving the camera in the game but had some issues with it.
Added tons of castle assets to the game
Day 30
Almost fixed the camera.
Added collisions to the castle objects.
Made it easier to make levels for castle rooms.
Pause button added.
Made a Start screen
Day 31
Made transition screen
Day 32
Made progress with saving the game
Made progress with music
Made progress with changing rooms (This allows the world to be much bigger)
Day 33
Changing room success???
Day 34
Changing room success!
Credits page added
Dialogue in progress.
Day 35
Expanded dialogue
Day 36
Expanded dialogue further
Made cinematic scene
Choices added when talking to NPC
Working on jump animation
Day 37 (3-20-25)
Fixed some bugs. A few things stopped working for awhile but they are fixed now.
Working on more complex cinematics.
Thinking about mobile version. Thinking about character models for the game.
Day 38 (3-21-25)
More complex cinematics are going better than expected. Still a lot to learn but it is going much better than planned.
Picking up items, game shop and inventory have been pushed back because some bugs took awhile to figure out. I will start working on them this month but will probably be finished next month.
Day 39 (3-23-25)
A lot of progress has been made with NPCs and cutscenes.
Day 40 (3-29-25)
Added coins to collect
Day 41 (3-30-25)
Working on music and sounds
Day 41 (4-10-25)
Added item pick up. These are items other than coins.
Finished coding item pick ups.
Starting to code and design inventory.
Day 42 (4-25-25)
Coding on using items in the inventory.
Day 43 (4-26-25)
Dropping items added
Working on consuming items
Day 44 (4-27-25)
Using items in inventory works now.
Day 45 (5-10-25)
Working on a bug of adding helm to the game.
Day 46 (6-7-25)
Item shop almost done.
When shop is finished I want to go back and replace placeholders.
Day 47 (6-20-25)
Pre demo is released!
Surprised I was able to make a game inspired by Virtual Gainer 2!