Hey Everyone, continuing on this project--now trying to work on a concept for the build and drop. For the first 25 minutes I experiment with some different ideas and land on a pretty nasty synth riff that's almost acting as a B-section or one-time moment for the song. I then start adding some different drum parts to enhance that section.
This is a cool example of how your drop can be something totally different if you'r e just going for maximal club impact. And it gives the arp a break so that when it comes back, the whole song is suddenly driving and (potentially) even higher energy than before, because it's also more of a dance-y groove.
Around 45:00 I experiment with adding another synth element to hype up the drop even more, but overtime it becomes much more of a background element. I realize I'm overcrowding the drop when the idea is better suited to be very minimal + one crazy sound.
There's a good example of using reverb towards the end of the video. When the arp comes back in the drop, I get rid of the high octave part from the nasty synth and just isolate that lower downbeat hit. I then push it back pretty far with reverb, so that it's still pushing the groove like it was earlier, but without getting in the way.