Progress!
Added 2022-11-04 19:33:53 +0000 UTCThe idea of putting out a release in the previous month turned out to be way too ambitious, but I've still managed to make good progress. I recorded a little video clip you can check out:
There's a bunch of new stuff here, most of it pretty obvious but I'll still explain it a bit
-First off the big one, that being the X-ray! It's what most of my time on the game has been spent on, and I'm happy with how it turned out. It's a big improvement over the one in rouge game for sure, visuals and functionality are both better here.
-New cum options. Instead of the force/distance being random, you can now aim cum up and down in addition to left and right. You'll notice that cum can now land on her face and pubic area as a result!
-Particle effects. The hearts and the hit particles are very obvious, but there's also a "wet" droplet effect when thrusting in, as well as a breathing "steam" effect, which are a bit more subtle.
-Improved physics setup. This might be pretty much invisible in the video, but it's been much improved from what the tech demo had. The limbs in particular move more realistically, and the breast physics have been updated. Her boobs are now much more reactive, and move in a variety of ways depending on the instensity of the action
So what's next then? I jotted down a to-do list after finishing the tech demo, and it did turn out longer than what I had in my head... Most of those bullet points should take minutes to implement instead of days, and even though it adds up, we're nonetheless on the final stretch here. The single biggest system that's still left to be implemented is Toriel's reactions - this encompasses a whole heap of stuff, from changing her facial expressions and adjusting particle effects based on the player's actions, to implementing the voice acting. I'll be spending the weekend on this system and hope to have it, if not ready, then at least in an almost finished state by monday.
So that's where we are now. Lots of points left on the to-do list, but, with a couple of exceptions, they should all be quite quick and easy to implement. If nothing comes up, the final release might be as soon as in a couple weeks. In any case I intend to get it out by the end of the month no matter what.
Until then! -Joni