Hey, guys! With the help of the testers the build is ready for release in the CBT. If possible, write in the comments or DM me about bugs or about your opinion on the build.
Please start a new game, as the old save files are not compatible with this build. And as always if you find any bugs, write here or send me a DM.
Download Aurora's Fog 0.12 Demo
Release Date: 01 June 2025
Last Update: 03 July 2025
Changelist
Update from June 8th
Fixed a bug where saves could break after advancing in the starting quest;
Improved visibility of section icons in the customization menu;
Fixed: when transfering objects into/out the storage, the game did not take into account their quality;
Update from June 15th
Fixed: text goes out of bounds in the altar menu;
Removed the requirements for a repeating the act with Brynja;
Missing translation: "Need to throw in more firewood!";
Fixed: Nami does not take seaweed soup if it is above a certain quality;
Fixed some bugs in the Spanish localization;
Update from June 20th
Fixed: In some cases after completing Yotra's fishing quest Act may start incorrectly;
Update from July 3th
Added option to limit FPS;
Added option to change lighting refresh rate;
Added
Added 15 new fallen trees;
Coal location has been updated. Added 14 new ones;
Ore location has been updated. Added 8 new ones;
Added 2 new bird nests;
Updated the location of the mushrooms. The total number has been increased by ~3 times;
Updated the location of the plants. The total number has been increased by ~2-3 times;
Added decorative plants to the landscape;
All the missing items and items necessary for crafting have been added to the game;
Added the kopeck item;
Added respawn of eggs in bird nests;
Added respawn of some ores, coal and fallen trees;
Added the ability to open residents' crafting stations, without the ability to cook on them;
Added a mortar to the Shaartan's stove;
The ability to craft multiple items at once has been added to the crafting menu;
Alice informs the player that he can sleep on the bench;
Ancestral Treasure: Added the ability to fail the quest;
Added a den for a bear;
Added sunken boats;
Added huts to the forest;
A broken carriage has been added;
Items for crafting stations have been added to the game world: a frying pan, a mortar.;
Added a random loot system: when starting a new game, items are randomly spawned at certain points;
Malagdaer is returned to the demo build;
Added difficulty levels that affect several game parameters;
Added the ability to use NPC's crafting stations for money;
Added several new wolves to the map;
Added the ability to select the Dynamic Resolution algorithm: STP, FSR 2.0, DLSS;
Changed
Improved the quality of the "Seaweed Soup" recipe in the Nami quest;
Increased the size of some mushrooms;
Updated the visuals of the village;
Updated the model of the village's exterior fence;
The wicker fence model has been updated;
Building: The colliders on the chair and bench are enlarged so that they cannot be placed close to the wall (on the arrow side) and the player can sit down;
Updated the building mode for a new house;
Updated the grass visuals and added several new types;
Fixed incorrect margins in the main font;
Updated 2D cloud visualization. A quick update has also been added when changing clouds from 3d to 2d;
Night lighting has become brighter;
Updated moon visuals;
Red bear now has a unique visuals;
Items in the nests are randomly generated when starting a new game;
All items that the player places on the stove are now marked so that they can be picked up in the future;
Added a new behavior for Shaartan in case of a negative outcome of the "Red Bear" quest;
The method for drawing grass models has been changed. This method has significantly increased FPS;
Reduced the amount of experience for harvesting plants;
The game's lighting has been improved through post-processing settings. This is especially evident in the example of the hero's too "white" skin in the light;
Updated colliders for interaction with NPCs;
Expanded the "Fog in the Head" quest;
The sound volume of the lockpick movement is reduced;
Fixed
Completing some quests may block the completion of others;
Fixed a data processing error in dialogues. The error led to players in certain regions receiving large coin rewards, respect, and more;
"Use" key is resetting after restarting the game;
Buffs/debuffs of attributes are not displayed;
Fixed a regional issue that could cause some items in containers to "break", making them impossible to pick up;
Fixed some "hanging trees in the air;
Fixed getting a thread recipe twice;
After loading the save (if the player has loaded in the house), the volume of ambient sounds outside is reset. Also, the trigger of the player's house is not reset, which allows you to pick up items from other people's houses;
After reload, the slots on the screen are not updated;
Fixed a regional error in the dialogue when checking the amount of money and payment;
Fixed the hero sliding issue;
The game does not disable local shadows when loading the main scene;
Act
Added night lighting in the scene with Nami;
The amount of the pose experience has been increased by 20%;
The duration of the act has been increased by 20%;
CATINMASK
2025-07-05 08:19:26 +0000 UTCRata07
2025-07-04 23:28:06 +0000 UTC