June Development Log II
Added 2025-06-29 09:37:34 +0000 UTCHey, guys! Some news from the development fields:
• Finished work on updating main hero's and Yotra's models.
Both models now have a higher polycount (more detailed), and additional "morphs", which is used to improve visuals of animations (shown in the last post).
Male's model also has several customization options for the genitals. So far, customization has several simple options so it won't "break" the animation, but some additional options may be added in the future.
• Ripple effect has been added to the female models, which will help to simulate the physical behavior of the characters' bodies during the act. At the moment, the effect has already been tested, configured and added to the Yotra's model with the ability to adjust the intensity. Video demonstration
• Updated the bones that is used to simulate the glutes physics, thighs, and calf muscles for better quality. I also added bones for the belly. Video demonstration
Work on animations will be started soon. I decided to make an updated animation on Yotra, because there will be no tails and ears.
Animation Ideas
I've come up with some animation ideas and I'd like to hear your opinion. And if you have any ideas - please add them in the comment section! And yes, all the images that will be presented below as examples were taken from the Internet and are not my property and only used as an examples.
Upper and lower body animations
The animation of the body during the act will have two dynamic components: the upper and lower parts of the body. Using the example of the "missionary" pose for Yotra, we can imagine it like this:
• The upper part of the body is changed dynamically by the partner during the act. So the character can lie on her back (hands on stomach), or with arms up, or lift herself a bit up (examples in the screenshots). In my opinion, it's better to do this randomly, so that the character can change position at will every few seconds.
And that raises a few questions:
Should this content be available initially or unlocked as the positions improves?
Should the player somehow influence this, or should it happen dynamically on the part of the partner?

• Player can influence the lower part of partner's body. Again, using the example of the "missionary" position, the player can adjust the position of the partner's legs, for example:
The player does nothing and the partner's legs are either down or resting on the hero;
The player can hold the partner's legs, or only one (optional);
The player can lift one or both of the partner's legs;
And again, should these manipulations be unlocked as you improve pose, or should they be available initially?
Additional activity
So during the act in the "missionary" pose, the player can choose another interaction option. And instead of starting the act as usual, he can resort to some alternatives, for example: by placing the genitals between the girl's thighs and stimulating them this way, or by moving his gens over the girl's genitals.
Additional interactions
Additional interactions include: changing the position of the hands, kissing, and various additional activity, which can vary depending on the pose, for example: the opportunity to hold hands with a partner. I think all this activity should be unlocked as the pose get leveled up. I also came up with the idea to make a radial menu to make it easier to select actions.
Extending animations
Some players complained that changing penetration type does not greatly affect the visuals of the animation. So is it worth expanding the animation somehow? For example when penetration type changes, the animations also changes visually? Examples in the screenshots (normal and deep penetration/rough).
Comments
Thank you for the feedback!
CATINMASK
2025-06-30 06:14:09 +0000 UTCI think would be great to have this animation expansion, not from the beginning, but adding some perk or/and through sex experience.
Stone Cold
2025-06-29 23:39:33 +0000 UTC