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ã€Animation】 28 Qingyi é’è¡£

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这个动画大概就是é’衣到男主的店里充电的故事,机器的身体设定感觉能出ä¸å°‘玩法,ä¸è¿‡è¿™æ¬¡çŽ©çš„ä¹Ÿä¸ç®—太过分。动画里加入了AI语音,效果还ä¸é”™ï¼ŒåŠ¨ä½œå¯èƒ½è¿˜æœ‰ç‚¹ä¸å¤Ÿç»†è‡´ï¼Œä¸»è¦æ˜¯é•¿åº¦åŠ é•¿ä¹‹åŽå°±å¾ˆéš¾åšçš„很细,之åŽå°½é‡å¹³è¡¡ä¸€ä¸‹è¿™ä¸¤æ–¹é¢å§ã€‚

XPBattle游æˆçš„1.1版本也快åšå¥½äº†ï¼Œå¤§æ¦‚一周左å³å°±å¯ä»¥å‘出æ¥ï¼Œè¿™æ¬¡æ¸¸æˆé‡ŒåŠ å…¥äº†3D涩涩互动的部分,战斗本体也加入了武器系统和多个难度,希望大家å¯ä»¥çŽ©ä¸€ä¸‹çœ‹çœ‹ã€‚

This animation is essentially the story of Qingyi visiting the male protagonist's shop to recharge. The design of the mechanical body seems to offer plenty of potential for various gameplay features, though this time the implementation isn't overly excessive. The animation incorporates AI voiceovers, and the effect is quite good. However, the actions might still lack some detail, mainly because extending the length makes it challenging to make them very intricate. Moving forward, I’ll strive to balance these two aspects.

The 1.1 version of the XPBattle game is also nearly complete and should be released in about a week. This update includes a 3D interactive component, a weapon system, and multiple difficulty levels in the main battle system. I hope everyone can give it a try and check it out.

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