Well, while my CPU is crunching the ironman suit away (each piece starts at about 1.5gb in size... pretty much unsliceable in most slicers.. so they need to be decimated (which is where you re-organise the final mesh and polygon count more efficiently and reduce the file size without sacrificing quality too much) so I thought i'd post some WIP's along the way.
Hulk still needs some work, never was really happy with the face, admittedly spent too long on the abs and chest... but there is so many good hulk models out there it really was just a challenge to try and make something that didn't look like those other 40 versions.
Also thanks to your subscriptions I have bought some nice helpers like anatomy references - which are really super important once you start getting down into this sort of sculpting. Honestly it used to take me forever because I was copying the muscles I saw in that particular pose or similar.. but once you can start pulling apart all the muscle groups and understanding how they are connected in a 3d sense and not in a book, (for a totally non-medical person like me) it makes a heck of alot more sense where to start sculpting even things like pecs or biceps (i'll attach a couple pics below) but yeah its definitely making an improvement in things and speeding them up also.. it's like having a cadaver at your disposal :p
Jim Allen
2018-09-30 18:37:18 +0000 UTCShaun Hadley
2018-09-30 18:27:32 +0000 UTC